Monk
Base Class: Monk

Way of the Visionary Monks have learned to peek into their enemies' futures and have mastered the use of what they see.

Visionary's Sense

Starting at 3rd level, you gain the Guidance cantrip, can't be surprised while conscious, and add your Wisdom modifier to your initiative rolls.

All Knowing Fist

Starting when you choose this tradition at 3rd level, you've found a way to peek beyond the present with your ki, glimpsing the future of your foes. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows or by expending 1 ki point when you hit with an unarmed strike, you can impose one of the following effects on that target:

Preparation. You glimpse the creature's future aggression, allowing you to subtract your Wisdom modifier from their damage rolls against you.

Exploitation. You glimpse the creature's future openings, allowing you to add half your Wisdom modifier (rounded up) to your attack rolls and ability checks against them.

Annihilation. You glimpse the creature's future weakness, allowing you to add half your Wisdom modifier (rounded up) to your damage rolls against them.

These effects last until the end of your next turn and supersede each other, rather than stacking.

Hyperawareness

Starting at 6th level, you become hyperaware of the futures you have seen. When a creature under an effect from your All Knowing Fist feature hits you with an attack roll or forces you to make a saving throw, you can spend 1 ki point as a reaction to gain a bonus of half your Wisdom modifier (rounded up) to your AC or to the result of your saving throw.

Precognition

Starting at 6th level, you gain the ability to sift through you own future. You can take a meditative stance and cast the spell Augury once per long rest for no cost. After its free use, you may cast Augury again by expending 1 ki point.

Shared Vision

Starting at 11th level, you can open the eyes of your allies to your divined futures. You can spend 4 ki as an action and exude an aura to temporal power in a 30 foot radius sphere centered on you that lasts for one minute and moves with you. Allies within the sphere benefit from the effects of your All Knowing Fist feature utilizing your Wisdom modifier, so long as the creature suffering the effect is also within the sphere.

Perfected Vision

Starting at 17th level, you can sense the future even before your fist has risen. Once per long rest, you can spend 5 ki as an action and sink your perception into the flow of time, casting the Foresight spell on yourself. When cast this way the spell lasts only 1 hour.

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