Base Class: Paladin
The Knights of Io, who form one of the oldest and most elite branches of warriors in the Woods, give up part of their lives for the security and well-being of others. Upon entry to this enigmatic order, a Knight swears fealty to the Moon Goddess and takes up her Oath.
These devoted knights, bound by their sacred pledge, are the vigilant guardians of the moon's radiant light, ever watchful over the land and its inhabitants. In the moon's gentle glow, they guide travelers through the darkest of nights, their presence a comforting beacon in the shadows.
Guided by the Moonlit Path they walk, they are relentless seekers of truth, judging right from wrong, good from evil. Their unwavering duty is to be beacons of liberation, standing against the darkness of tyranny and offering a glimmer of hope to those ensnared in the chains of more degenerate kingdoms.
TENETS OF THE MOONLIT PATH
- Tenet of Vigilance: "I stand as a sentinel beneath the moon's radiant gaze, my duty unwavering! In the stillness of night, I pledge to patrol these lands, for where others see darkness, I see the path, and I am it's guard!"
- Tenet of Radiant Life: "I am Io's hand! Extended to the innocent, clenched for the guilty! I will never deny my treatment for the wounded, the sickly, the downtrodden! For the sheep, a shepherd! For the wolves, a predator! I do not play with my prey! I end them, directly!"
- Tenet of Guiding Light: "I pledge to share my insights with unblemished honesty and clarity. Deception is not my path! I will only utilize the art of the charlatan when the truth would bring harm to the faithful, but under no circumstances will I blemish my goddess' name!"
- Tenet of Luminous Justice: "As an arbiter of Io, my domain is the law, where the Goddess reign supreme. I am impartial but fair. There is no justice without mercy. By my word, the accused will get what they deserve!"
- Tenet of Liberation: "I suffer not the tyrant to reign! Where their chains bind, my hands rend! I will do all in my power to liberate the oppressed! I am the light at the end of the tunnel! I am the spark that ignites the fire! If the slaver does not fear death, it was not brought by me!"
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Pass Judgment. As an Action, you can use your Channel Divinity to present your holy symbol and declare your opponents judged and found wanting. All hostile creatures within 30 feet must make an Intelligence saving throw. If they succeed, they receive advantage on all attack rolls against you but Disadvantage on attack rolls against any other creature until the end of their next turn. If they fail, they become frightened of you and must move away on their next turn. Creatures with an Intelligence score of 3 or less are not affected.
Silver Gilded Steel. As a Bonus Action, you can use your Channel Divinity to imbue a weapon with radiant moonlight. Touch a melee weapon to grant it an extra 1d4 radiant damage for 1 minute. The wielder gains temporary hit points equal to the Radiant damage dealt, up to a maximum of 8.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Lunar Guidance
Starting at 7th level, you and friendly creatures within 10 feet can see through normal and magical darkness up to 60 feet. Additionally, as a reaction, you can swap positions with a friendly creature in your aura when they take damage, taking the damage in their place.
At 18th level, the range of this aura increases to 30 feet.
Io's Insight
Beginning at 15th level, you can sense the intentions of all creatures within 30 feet of you for 60 seconds. You know the distance and direction of any malicious, evil or harmful intentions while this feature is active. You are not entitled to the exact knowledge of the intent but you are able to sense the selfishness radiating off of an individual or area.
Once you use this feature, you cannot use it again until you have finished a long rest.
Champion of the Moon Goddess
At 20th level, as an action, you become an Avatar of Io's Will. Radiant moonlight bursts from your very being, beams of silver light pour from your eyes and mouth. For 1 minute, you gain the following benefits:
- If your divine armor and/or weapons are not currently equipped, they are conjured and equipped to you.
- Hostile creatures within 30 feet of you must subtract your Charisma modifier from their attack rolls.
- You shed bright light in a 20-foot radius, and dim light for an additional 10 feet.
- Friendly creatures within 30 feet of you can add your Charisma modifier to one attack roll every turn.
- Using Divine Smite during this transformation heals you for 2d4 hit points, plus an additional d4 for every spell slot above 1st level.
Once you use this feature, you cannot use it again until you have finished a long rest.
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