Bard
Base Class: Bard

Bards of the Collage of Admiration create memorials of people's accomplishments, that they consider inspiring, and some times these tales uphold hidden powers. These bards record these inspiring people on one or more objects. For example autographs of heroes written on the bards cloak, of which the autographs glow when the bard casts a spell.

Keeper of Heroes

When you join the College of Admiration at 3rd level, you gain one additional Bardic Inspiration die and can roll advantage when remembering, performing or making art of inspiring figures.

Lingering inspiration

Also at 3rd level, you have learned from others to persevere to the end and decided to bring hope to others. A creature that has failed their roll even when they added your Bardic Inspiration die, the Bardic Inspiration die won't be expended for that creature.

Tribute

At 6th level, you learn to create a tribute of a person's or people's accomplishments that grant a fraction of their power to your allies. When giving a Bardic inspiration die to a creature, choose one of the additional effects when the creature uses the inspiration die.

 

Bravery: tribute is about an inspiring figure that grants a small portion of their bravery, like an adventurer that fought an army or from a child, who looked under their bed for monsters.

The target gains temporary hit points equal to half of the bards level for one round.

  

Ambition: tribute is about an inspiring figure's unyielding ambition, like a doctors perseverance on finding a cure or sorcerer goal to gain immense power.

After when the target adds the Bardic Inspiration die to a attack roll or an ability check, the next same attack roll or check will be rolled with advantage. The target can't benefit from this effect more than once per round and the ability last until the end of the targets next turn.

 

Undying: tribute is about an inspiring figure that had the drive to keep on existing even against the odds, like a survivor from a catastrophe or in rare cases a lich.

For that round, if the target is reduced to 0 hit points but not killed outright, the target can drop to 1 hit point instead. The target can't benefit from this ability until next long rest.

Living Legends

Starting at 14th level, traveling have taught you to preserve the tales of people that no longer walk on the earth, but you now realize the all achievements of those who stand beside you. When a target adds your Bardic Inspiration die to their roll, you can make that die to be at its maximum. For example a 1d10 would become a 10 or 1d12 would become a 12. You can only do this once per long rest.

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