Fighter
Base Class: Fighter

These knights use the wind to increase their mobility and increase the damage they can do.

Bonus Proficiency

When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: Animal Handling, History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice.

Gale Strike

Through increased mastery over their control of the wind the Squall Spear Knight is able to harness the rushing wind around him as he moves and increase the force of their attacks.

Armored Updraft

increases movement speed by 10 ft

Warding Winds

At 7th level, you learn to fend off strikes directed at you or at creatures you can see. If you or a creature you can see within 30 feet. You can use your reaction to increase their AC by your proficiency bonus.

 

You can use this feature a number of times equal to your proficiency modifier.

Soaring Squall

At 10th level, you become a master of mobility and cannot be locked down by your enemies. You use the dash action as a bonus action and gain a fly speed equal to your movement speed. Also no creatures can take attacks of opportunity against you.

You can is this feature a number of times equal to your Constitution bonus per long rest.

Tempestuous Lance

Starting at 15th level, you can use the wind as a weapon. Once per turn, if you miss an attack you can make an extra attack at advantage but this attack deals half damage.

Skyward Savant

Starting at 18th level, you are able to levitate without casting a spell and with no concentration. While in the air your AC is increased by 1 and you have advantage on Dex and Str saving throws. Your damage and ability to hit will also increase by 1.

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