Barbarian
Base Class: Barbarian

Some fight with steel and might, others with spell and wit. You however fight with the sheer indomitable force of your fist.

Strength of Thousands

Upon choosing this subclass at level 3 while you are not wearing any armor and are raging, your Armor Class equals 13 + your Strength modifier + your Constitution modifier. You cannot use a shield and still gain this benefit. You must choose between this and Unarmored Defense. In addition you become proficient in Athletics if you weren't already. When your rage ends you have disadvantage on Wisdom Saving Throws for 1 minute or until you begin your next rage.

Stance of the Unbroken

You harness the power of your unbroken might. Upon choosing this path at 3rd level you gain resistance to one damage type of your choice and again at 12th level. This resistance only applies while you are raging. In addition, while you are raging, when you take damage from an attack dealing a damage type you are resistant to you may reduce the damage by 1d10 + your Constitution modifier, when you reduce the damage of an attack in this way you become vulnerable to all other damage types until the end of your next turn. You may reduce damage in this way a number of times equal to your proficiency modifier each day.

Interposing Might

You have learned how to intimidate enemies into attacking you instead of your allies. At 6th level you gain proficiency in Intimidation if you weren't already or expertise if you were. When a creature within 15 feet of you makes an attack against a target other than you (and the attacking creature does not have this feature), you can use your reaction to make a Charisma (intimidation) check and reduce the attack roll by the result. If this would cause an attack to miss the attacking creature gains disadvantage on all attacks targeting creatures other than you and becomes vulnerable to your attacks until the end of its next turn. If an attack reduced in this way hits the target, you become frightened until the end of your next turn and your rage immediately ends.

Grip of Titans

You have learned to expertly grapple your foes and weaken their defenses. Starting at 10th level you gain expertise in Athletics. When you grapple a target, they are considered paralyzed for the purposes of attacks made against them. As a reaction when a creature you have grappled is the target of an attack you may choose to also take the damage from the attack, if you do so the target gains vulnerability to all damage from attacks made against it until the end of the attacking creatures turn. If you choose to take damage in this way the damage ignores any resistances and immunities that you have.

Not Your Time

You have perfected your rage to intimidate even death itself from claiming you. Starting at 14th level, once per long rest when you would fall to 0 hit points and become unconscious you instead regain your maximum hit points fighting on for 1d4 rounds upon which you collapse and gain two levels of exhaustion and fail a death saving throw. After regaining hit points in this way you can not regain additional hit points until you become unconscious and have vulnerability to all damage types.

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