Barbarian
Base Class: Barbarian

Bestowed a greater purpose by the lunar wolf guardian of the Eclipse, Rapax; these barbarian nomads travel the world with their wolf companions to save the balance of the elements as the moon holds the tides. 

These barbarians build a bond with the children of Rapax, Lunar wolves that embrace powers of the moon.

Features:

- darkvision

- companion lunar wolf that fights with you

Lifelong Companion

At level 3, you form a pact with one of the children of Rapax and start a lifelong friendship with a young lunar wolf. Through this great bond, the lunar wolf is connected to you and can sense your feelings when you rage. When you rage, the young lunar wolf heeds your call and enters an empty space within 20ft of you. The young lunar wolf gives you advantage at perception checks related to hearing or smell.

You gain temporary hit points equal to 1d10 times your barbarian level. When the young lunar wolf is attacked, the attack is targeted towards the barbarian. When the temporary hit points reach 0 , the lunar wolf dies and fades away. This effect can only be activated once per long rest. After a long rest, the barbarian will return to Rapax and revive the young lunar wolf.

The young lunar wolf is still young and can`t attack yet. Your character can perform bonus actions on your turn to perform its actions and skills.

Eclipsed Bond

At level 6, your character and the young wolf have matured and bonded more over time. Over much time of learning from each other, the lunar wolf matures to an adult wiser in the arts of hunting prey. You can now use bonus actions to make the lunar wolf attack.

Using a bonus action will allow the Lunar wolf to perform one of the following actions:

- Bite: force damage of 1d6 + characters proficiency

- Pounce: target must make a strength save (DC 8 + characters strength modifier). If they fail the save, they become prone. (does not affect creatures of large or higher size tiers).

- Lunar marking: target must make dex save (DC 5 + barbarian level). If the target fails, they are marked. The marked creature has disadvantage at stealth checks and revealed while invisible or vision is obscured.

Inner beast

Starting at level 10, when you use a bonus action to use a lunar wolf attack action, you can now use two actions to perform per bonus action. Lunar wolf has advantage on attack rolls while within 5ft. of the barbarian.

Moonlight Waltz

At level 14, use an action. The barbarian and the lunar wolf are in complete sync with each other and they both mimic wolf like movements. For one minute, your movement speed become 60ft. per round, opportunity attacks have disadvantage to you and when an enemy attacks you, you can use a reaction to make a lunar wolf attack action on that target. This can be used once per long rest.

Path Of Rapax, World Balance Image

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