Base Class: Paladin
Paladins who swear the “Oath of Punk Rock” harness the raw energy and rebellious spirit of punk music to inspire allies and strike fear into the hearts of their enemies. They embrace the power of individuality, standing firmly against conformity and oppression. Through the beat of their hearts and the chords of their convictions, they lead with the anthem of freedom, making every battle a raging mosh pit of inspiration and dread.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Rage Against the Machine - As an action you release a wave of thunderous energy. Choose up to {{modifier:cha@min:1}} individuals to remain unaffected (not including yourself) by this effect. All other creatures within 30 feet of you must make a constitution save of DC (charisma mod+prof+10) or take thunder damage equal to your total level on a failure, or half on a success. Creatures who fail this save are deafened and frightened for 1 minute. At the end of each of their turns, they may repeat this save, ending it on a success. Constructs have disadvantage on these saves.
Voice of Disobedience - As an action, you imbue your voice with the power and spirit of punk rock. For 10 minutes, you have advantage on charisma checks (intimidation) and your voice can be heard up to 300 feet away should you choose to have it so.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Rebellion
Starting at 7th level,While you are conscious, friendly creatures (including you) within {{scalevalue}} ft. deal an additional 1d8 thunder damage with each of their attacks, and gain temporary hitpoints equal to the additional Thunder damage rolled.
At 18th level, the range of this aura increases to 30 feet.
Beacon of Inspiration
Beginning at 15th level, you are always under the effects of a beacon of hope spell.
Catalyst of the Raging Spirit
At 20th level, as an action, you become a walking beacon of energy. You can shine bright light from you in a 30 ft. radius, and dim light for 30 ft. beyond that for 1 minute. This light is accompanied by a massive wave of sound.
Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage and 10 Thunder damage.
In addition, You and your Allies also have advantage on all attack rolls against creatures within the bright light from this feature.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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10/2/2023 4:54:36 PM
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Coming Soon
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