Bard
Base Class: Bard

A master of performer you glide you way through the colours of magic. 

Hallowed Instrument of Refracted Beauty

At the end of a long rest you may enchant one of your bard instruments to become your Hallowed instrument. Your Hallowed Instrument can be invoked to create its Aura of Refraction, While this aura is active your instrument gains a flying speed of 30ft and you can move it during each of your turns. Your instrument has an aura with a 15ft radius, each ally within its aura recives a buff, this buff is chosen when you first invoke the aura but can also be changed as a bonus action on your turn or as a reaction when a creature within the aura is targeted by a spell or attack. Your hallowed instrument persists for one minute.

Aura of Refraction Buffs:

  • Tune of Warmth: When you activate the aura all allies within the aura are healed HP equal to your proficency bonus
  • Ascendant Allegro: Allies who start their turn or move into the aura on their turn gain 15ft of movement speed
  • Lament of Light: Allies in the aura have advantage on their saving throws

You may invoke your Aura of Refraction 3 times a day before finishing a long rest.

Radiance of Multi-Colour Tonality

During a long or short rest you may relax and play your Hallowed Instrument to grant your allies a Die of Tonality this die can be used on one attack roll, saving throw or ability check the creature makes. This die starts as 1d4, then 1d6 at 7th lvl, 1d8 at 11th lvl and 1d10 at 15th lvl. 

Chroma-combo

At 6th level, your Aura of Refraction gains new powers each time you change the chord of the aura it provides a smal benefit to each ally within its aura. Additionally, each time you change the aura it creates the start of Chroma-combo. Once you have changed the aura three times it finishes the combo and unleashes a new effect based of what the three auras you activated and what order you executed them in. Additionally, the first time you use your bardic inspiration each turn you may also change the chord of aura. 

(Tune of Warmth = T, Ascendant Allegro = A, Lament of Light = L)

Activate Effect:

  • Tune of Warmth: All allies restore HP equal to your proficency bonus 
  • Ascendant Allegro: All allies get + to their next attack roll
  • Lament of Light: All allies get +1 to their next saving throw

Chroma-combos:

  • TAL (Tune of Flashing Fire) All foes within the aura take 2d6 + your proficency bonus fire damage
  • TLA (Tune of Loving Alacrity) All allies in the aura gain an additional reaction till the end of their next turn
  • TAT (Tune of Racing Radiance) All allies within the aura regain 2d6 + your proficency bonus HP
  • TLT (Tune of Lunar Time) All allies within the aura may teleport to an unoccupied space within the aura as a reaction

 

  • ATL (Ascended Tune of Light) All allies within the aura may immediately take a bonus action, the order of the bonus actions follows the initiative order
  • ALT (Ascended Waltz of the Highborne) One foe in the aura must make a charisma saving throw against your bard DC, on a failure they are restrained till the end of their next turn
  • ALA (Ascended Dance of Arcarnum) All foes within the aura take 2d6 + your proficency bonus psychic damage
  • ATA (Ascended Ballet of Azreal) All foes within the aura take 2d6 + your proficency bonus necrotic damage

 

  • LAT (Lament of Arcane Tremors) All foes within the aura make a strength saving throw against your Bard DC, on a fail they are knocked prone 
  • LTA (Lament of Tuneful Assault) All allies within the aura get advantage on their next attack roll
  • LAL (Lament of Lost Love) All allies wthin the aura recieve a 1d4 which they may add to the next saving throw they make (if not used the die fades away)
  • LTL (Lament of Twisted Lenore) All allies within the aura have their AC increased by 2 until the start of your next turn.

Colours of Dance

Starting at 14th level, while your Aura of refraction is active and you may swap places with you Hallowed Instrument, you may do this unprompted but you can also activate the colours of dance when targeted by a weapon attack or spell or your are in the radius of a spell or damaging effect. 

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