Base Class: Monk
Gunkata Beginnings
When you choose this tradition at 3rd level, your personal martial arts lends toward the use of firearms, in both attacking and defending. You gain the following benefits:
Close Quarters Firefights: You are proficient with firearms, and they become monk weapons for you. Additionally, being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls with a firearm, and drawing or stowing a firearm does not count against the number of times you can interact with an object per turn.
Gunkata Forms: You can make unarmed strikes whilst wielding one handed firearms. Whilst performing unarmed strikes holding one-handed firearms your enemies become cautious of a close quarters gun shot. You gain a +1 bonus to AC until the start of your next turn, while the firearm is in your hand and you aren't incapacitated.
Pistol adept: Your training and familiarity with pistols means that you can reload your firearms as a bonus action.
Gunslinger's Ki: You can use your Ki to enhance your mobility and firearm prowess in the chaos of battle. When you use one of the following abilities using your Ki, you can choose the alternative or gain the additional benefits listed below:
--Flurry of Blows: You can make an attack with your firearm instead of making two unarmed strikes.
--Patient Defense: You can choose to reload a firearm of your choice in addition to dodging.
--Step of the Wind: You gain half-cover, and can use Deflect Missiles once without expending your reaction, until the end of your next turn.
Disciple of Mechanics
You gain proficiency with Tinker's tools; and can use wisdom in place of intelligence for checks made with Tinker's Tools.
Gunsmith. Using your tinker's tools you can craft ammunition, create alchemist's fire, repair damaged firearms, or even draft and create new ones (DM's discretion). Some extremely intricate and experimental firearms are only available through crafting.
One with the Gun
At 6th level, you extend your ki into your firearms, granting you the following benefits.
Pistol Mastery: Your extensive training with one handed firearms makes you an expert in their use. You can wield 2 pistols at the same time and taking the attack action can fire both weapons. However the off-hand weapon can only be used at half its regular range.
Ki enhanced Guns. Your attacks with your firearms count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Called Shots. You can use your ki to strike at an enemy's weak spots, granting you benefits when firing. Upon landing an attack with a firearm, you can spend a ki point to inflict one of the following effects, given the specific prerequisites.
Dazing Shot: The target must succeed a Constitution saving throw equal to your Ki Save DC or be stunned until the end of your next turn.
Sensory Blast: If you are within 5 feet of your target, your target must succeed on a Constitution saving throw equal to your Ki Save DC or be under the effects of the Blindness/Deafness (you choose blindness or deafness). The target can make additional saves at the end of each of its turns, which are at advantage.
Haemorrhaging Shot: You may roll a Martial Arts die and add that to the damage of the attack.
Crippling Shot: The target's speed is halved until the end of it's next turn. If the target is flying, they must succeed on a Dexterity saving throw or fall prone.
Repelling shot: If within 5ft a target must make a dexterity saving throw or be repelled 10ft.
Ki-enhanced shots
At 11th level, you infuse both your melee strikes and firearms with explosive power.
When you roll damage for an attack with an unarmed strike or a firearm, if you roll the maximum number on a die, you can roll a Martial Arts die and add that to the total damage. This effect is also applied to dice rolled with this ability.
Spiritual Barrage
At 17th level, your Ki manifests itself as bullets in your hand at the moment you need them, and your familiarity with your weapon allows you to fire faster than even the most trained gunslinger.
Ki Bullets. You can automatically reload a gun at the beginning or end of your turn, and the bullets you reload with now do not have to be made or purchased, being manifested by your Ki.
Focused Fire. If you cause a misfire on your weapon, you can spend a number of ki points equal to the firearm's misfire score to negate the misfire.
Storm of Bullets. As an action, you can spend 3 ki points to fan the hammer of your weapon, making a number of attacks equal to the bullets remaining in the weapon. For each attack made after the second attack, your attack bonus decreases by one, and the misfire score of the weapon increases by one. If a misfire occurs during an attack, no more attacks take place with this ability, even if negated by Focused Fire.
Gunkata Mastery
Close Quarters Firefights: You are proficient with firearms, and they become monk weapons for you. Additionally, being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls with a firearm, and drawing or stowing a firearm does not count against the number of times you can interact with an object per turn.
Gunkata Forms: You can make unarmed strikes whilst wielding one handed firearms. Whilst performing unarmed strikes holding one-handed firearms your enemies become cautious of a close quarters gun shot. You gain a +1 bonus to AC until the start of your next turn, while the firearm is in your hand and you aren't incapacitated.
Pistol adept: Your training and familiarity with pistols means that you can reload your pistols as a bonus action.
Gunslinger's Ki: You can use your Ki to enhance your mobility and firearm prowess in the chaos of battle. When you use one of the following abilities using your Ki, you can choose the alternative or gain the additional benefits listed below:
--Flurry of Blows: You can make an attack with your firearm instead of making two unarmed strikes.
--Patient Defense: You can choose to reload a firearm of your choice in addition to dodging.
--Step of the Wind: You gain half-cover, and can use Deflect Missiles once without expending your reaction, until the end of your next turn.
Disciple of Mechnanics
You gain proficiency with Tinker's Tools, and can use wisdom in place of intelligence for checks made with Tinker's Tools.
Gunsmith. Using your tinker's tools you can craft ammunition, create alchemist's fire, repair damaged firearms, or even draft and create new ones (DM's discretion). Some extremely intricate and experimental firearms are only available through crafting.
One with the gun
Ki-empowered guns: Your attacks with your firearms count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Pistol Mastery: Your extensive training with one handed firearms makes you an expert in their use. You can wield 2 pistols at the same time and taking the attack action can fire both weapons. However the off-hand weapon can only be used at half its regular range.
Called Shots. You can use your ki to strike at an enemy's weak spots, granting you benefits when firing. Upon landing an attack with a firearm, you can spend a ki point to inflict one of the following effects, given the specific prerequisites.
Dazing Shot: The target must succeed a Constitution saving throw equal to your Ki Save DC or be stunned until the end of your next turn.
Sensory Blast: If you are within 5 feet of your target, your target must succeed on a Constitution saving throw equal to your Ki Save DC or be under the effects of the Blindness Deafness (you choose blindness or deafness). The target can make additional saves at the end of each of its turns, which are at advantage.
Haemorrhaging Shot: You may roll a Martial Arts die and add that to the damage of the attack.
Crippling Shot: The target's speed is halved until the end of it's next turn. If the target is flying, they must succeed on a Dexterity saving throw or fall prone.
Repelling shot: If within 5ft a target must make a dexterity saving throw or be repelled 10ft.
Ki-enhanced shots
When you roll damage for an attack with an unarmed strike or a firearm, if you roll the maximum number on a die, you can roll a Martial Arts die and add that to the total damage. This effect is also applied to dice rolled with this ability.
Spiritual Barrage
Ki Bullets. You can automatically reload a gun at the beginning or end of your turn, and the bullets you reload with now do not have to be made or purchased, being manifested by your Ki.
Focused Fire. If you cause a misfire on your weapon, you can spend a number of ki points equal to the firearm's misfire score to negate the misfire.
Storm of Bullets. As an action, you can spend 3 ki points to fan the hammer of your weapon, making a number of attacks equal to the bullets remaining in the weapon. For each attack made after the second attack, your attack bonus decreases by one, and the misfire score of the weapon increases by one. If a misfire occurs during an attack, no more attacks take place with this ability, even if negated by Focused Fire.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/1/2023 1:30:28 PM
|
1
|
1
|
1
|
Coming Soon
|
|
|
10/2/2023 10:18:48 PM
|
2
|
1
|
1.1
|
Coming Soon
|
|
|
10/2/2023 10:21:23 PM
|
1
|
1
|
--
|
Coming Soon
|
Comments