Base Class: Monk
The Anomaly of Will
People who practice the Anomaly of Will (often just referred to as the Anomaly) teaches its followers (Anomalies) to harden their resolve to survive in a harsh world and not to give up. Through their training both in mind and body they can in endure more then what is normal and still come out swinging. They have a strong believe that people's will, desires, hopes and dreams shapes the reality world and with a strong enough will can change the outcome of fate itself. More often then not their Wisdom causes a desire to help or other sense of humor or honor will help them just go with flow of the world.
Infection Moxie
your willful nature comes for in your desire to help other and your sense of humor.
At 3rd level you can now cast Vicious Mockery using your wisdom modifier and cast Spare the Dying.
at 6th level you can cast Healing word for 2 ki points per spell level.
Controlled Breathing
At 3rd You take an action control your breathing to recover ki equal to your continuation bonus per turn. when you do this Patient Defense does not require ki this turn.
Force of Will
At 6th level the force of your will manifests itself with improvements ki control abilities.
Improved Deflect Missiles you can spend one ki point to use your reaction to deflect a spell that hit the you. When you do so, the damage you take from the attack is reduced by 1d10 + your Wisdom modifier + your monk level. The deflected spell is sent back at the caster at the damage that was reduced with a normal range of 20 feet and a long range of 60 feet.
Improved Ki-Empowered Strike your ki speeds up your mind and body. you gain the ability to augment your attacks (unarmed, monk weapons only) further with your ki. As a bonus action, you can expend up to 6 ki points unarmed attacks a bonus to attack and damage rolls when you attack with it. The bonus equals half the number of ki points you spent. This bonus lasts for 1 minute, until you use this feature again or lose Unconscious.
Undying Will
Your training has caused your desire to survive sunk deep into your unconscious. Your body will now protect itself even if you cannot consciously will it to.
At 11th level death saving throws are made with advantage. Instead of stabilizing roll your hit dice the number of times as your Constitution bonus to get HP recovery. If you should have been kill out right all your ki is used up in a flash of white energy that protects the body.
Willing Savior
Your willingness and determination to see you allies live has push you well beyond human limits but will cost you dearly.
If good character at level 17 for the cost of 10 ki points you can cast Healing word at max level and all attacks on you have disadvantage for one minute. if you do not have 10 ki points you can take a point of exhaustion instead
Last Man Standing
The grim reality of your fallen allies hardened your will to survive to inhuman heights.
If neutral character at level 17 for the cost of 10 ki points you can gain the following bonus of 2 AC, 2 to attack and 2 damage for every ally (player or npc) fallen for one minute. if you do not have 10 ki points you can take a point of exhaustion instead.
Every Man for Himself
Your will has become an all consuming inferno threating to burn you, allies and enemies alike.
If Evil character at level 17 for the cost of 10 ki points your attacks have advantage and your extra attacks are continuous until you miss for one minute. if you do not have 10 ki points you (or ally with in 5ft) can take a point of exhaustion or instead.
Infection Moxie
At 3rd level you can now cast Vicious Mockery using your wisdom modifier and cast Spare the Dying.
At 6th level you can cast Healing Word for 2 ki points per spell level.
Controlled Breathing
At 3rd You take an action control your breathing to recover ki equal to your continuation bonus per turn. when you do this Patient Defense becomes free for this turn.
Force of Will
At 6th level the force of your will manifests itself with improvements ki control abilities.
Improved Deflect Missiles you can use your reaction to deflect a spell that hit the player. When you do so, the damage you take from the attack is reduced by 1d10 + your Wisdom modifier + your monk level. The deflected spell is sent back at the caster at the damage that was reduced with a normal range of 20 feet and a long range of 60 feet.
Improved Ki-Empowered Strike you gain the ability to augment your attacks (unarmed, monk weapons only) further with your ki. As a bonus action, you can expend up to 6 ki points unarmed attacks a bonus to attack and damage rolls when you attack with it. The bonus equals half the number of ki points you spent. This bonus lasts for 1 minute, until you use this feature again or lose Unconscious.
Undying Will
At 11th level death saving throws are made with advantage. Instead of stabilizing your recover HP one of your hit dice.
Willing Savior
Your willingness and determination to see you allies live has push you well beyond human limits but will cost you dearly.
If good character at level 17 for the cost of 10 ki points you can cast Healing word at max level and all attacks on you have disadvantage for one minute. if you do not have 10 ki points you can take a point of exhaustion instead
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