Bard
Base Class: Bard

The college of metal swarm allow bard to chant and call a swarm of metalic sharp projectile around themselves to throw or protect anyone they want. they are a master of swarm art, an art only them should master, even if they themselves probably copied it from a ranger. those bard are still quite kind and useful most of the time because of the high protection the swarm gives but some still embraces a dark path cutting whoever is in their way.

 

whatever path they take they remain the most loyal member of their party at most times.

 

 

Metalic Swarm

At 3rd level you gain a metalic swarm of tiny pieces of metal to use in combat or outside however you please. you can use your action to command the metallic swarm to:

Pierce: The user command its swarm to Pierce the ennemie dealing 2d4 piercing damage to one ennemie in a (30ft/60ft) range.

Punch: Cover your fist upgrading your unarmed strike damage to 1d8 piercing damage. They get out of your fist after a hit making them go 20ft in a line from the point of impact dealing also 1d8 damage in the AoE.

Shield: The user calls on his swarm to protect someone 30ft around him in a 5ft square AoE. giving a +5 AC in this area.

Extra attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Wild Metal

At 6th level you can command the heating, cooling, spinning, electrisation, burrial or coating of the blades has a bonus action to add Bardic inspiration die to the damage of the swarm of Fire, Cold, Force, Lightning, Blunt or Acid for 1 minute or until changed with a bonus action.

This abbility uses one of you Bardic Inspiration.

Dual Metal

at 14th level You gain an second Metal swarm givable to any other party member allowing your allies to unleash your power has they want. additionaly when using the Wild Metal feature both swarm gets overcharged by it without using an additional Bardic inspiration. the both swarm are not forced to be the same element.

This also upgrades the Swarm techniques to upgrade the damage dealing by an additional 1d8 for the Punch and upgrading the damage die for the Pierce.

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