Bard
Base Class: Bard

A bard who does bard stuff

Inspiration Mantle

Bonus action, Bardic Inspiration: Grant yourself a wondrous appearance. Choose a number of creatures you can see and that can see you within 60 feet of you, up to a your Charisma modifier (minimum of one). Each of them gains 5 temporary hit points. They can immediately use their reaction to move up to their speed, without provoking opportunity attacks.

Increase the number of temporary hit points granted when you reach certain levels in this class, 8 at 5th level, 11 at 10th level, and 14 at 15th level.

Performance Enthralling

If you perform for at least 1 minute then, at the end of the performance, choose a number of humanoids within 60 feet of you who watched & listened to all of it, up to a number equal to your Charisma modifier (minimum of one). Targets must succeed on a Wisdom saving throw against your spell save DC or be charmed. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who talks to it, and it hinders anyone who opposes you, although it avoids violence unless it was already inclined to fight on your behalf. End this effect after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies.

Targets that succeed on their saving throw have no hint that you tried to charm them.

Can't use again until you finish a short or long rest.

Majesty's Mantle

Gain the ability to cloak yourself in magic that makes others want to serve you. Bonus action: You cast command, without expending a spell slot, and you take on an appearance of unearthly beauty for 1 minute or until your concentration ends (as if you were concentrating on a spell). During this time, you can cast command as a bonus action on each of your turns, without expending a spell slot.

Creatures charmed by you automatically fails their saving throw against the command you cast with this feature.

Can't use again until you finish a long rest.

Majesty Unbreakable

Your appearance permanently gains an otherworldly aspect that makes you look more lovely and fierce.

Bonus action: Assume a majestic presence for 1 minute or until you are incapacitated. Whenever any creature tries to attack you for the first time on a turn, they must make a Charisma saving throw against your spell save DC. On a failed save, they can't attack you on this turn, and must choose a new target for the attack or the attack is wasted. On a successful save, they can attack you on this turn, but have disadvantage on any saving throw made against your spells on your next turn.

Once used, can't do so again until you finish a short or long rest.

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