Base Class: Paladin
Many Paladins evoke strong imagery of haughtiness and nobility, however there are some who find their calling in more humble roles, in dark alleyways, crowded city streets, and crime-ridden highways. Paladins of this oath swear to protect the righteous and enable them to protect themselves from within their ranks, rather than from the backs of glorious steeds. They eschew the knight in shining armor cliches, even sometimes forgoing weaponry in favor of dispensing justice with the hands of the people.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Humble: you raise your holy symbol, and choose either a suit of armor or a weapon being used by a creature within 30 feet of yourself to become useless. The creature must make a charisma saving throw. If they fail the saving throw, the target is treated as unarmored, or its weapon’s damage die is reduced to a d4 for 1 minute.
Rally: With a cry, you inspire those around you to continue fighting, granting them strength and vigor. Choose up to 10 creatures within 30 feet of you to be inspired. They receive temporary hit points equal to your paladin level, and while they have these temporary hit points, they have a bonus to attack rolls equal to your charisma modifier.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Humility Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Modest Might
At 3rd level, your armor class while not wearing any armor is equal to 10+ your strength modifier + your charisma modifier. In addition, your unarmed attacks’ damage die is increased by 1 size and you can smite with unarmed attacks.
Aura of Ire
Starting at 7th level, while you are conscious, enemy creatures within 10 ft. takes additional damage equal to your charisma modifier (minimum 1) the first time during a creatures turn where it deals damage to it.
At 18th level, the range of this aura increases to 30 feet.
Retributive Smite
Beginning at 15th level, any creature that has damaged one of your allies within the last turn takes an extra die of damage from any smite you use against it.
Wrath of the People
At 20th level, as an action, you become a beacon of the disgruntled populace, leading them to exercise their grievances violently.
Your Aura of Ire ability is no longer limited to the first attack a creature makes during its turn, and the first time each allied creature in your aura falls to 0 hp, it instead falls to 1 hp.
This effect lasts for 1 minute.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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