Cleric
Base Class: Cleric

 The phoenix is an ancient guardian, long ago it was birthed from the ashes of the soup with which life was made. Deprived of its ability to fly the phoenix grew and thrived, its life cycle was naturally endless and its magical ability even more. The clerics found the 

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor.

Disciple of the pheonix

Also starting at 1st level, your damage spells are more effective. Whenever you use a spell of 1st level or higher to deal damage to a creature, the creature regains additional hit points equal to 3 + the spell’s level.

project fire to life

Starting 2nd level, you are able to project a life form from your fingertips.

This projected life form must be a weak and innocent creature that cannot harm anything but commit various tasks at your command. These tasks include, gathering an item, scouting and interrogation (no harming included). This creature can only travel 30ft away from you.

Blessed Healer

Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level.

reanimate self

At 8th level you gain the ability to revive yourself, however this can only be used once on your journey and burns your phoenix feather on use rendering you near powerless until you retrieve another, once the phoenix's live giving abilities are used, they are gone for good.

You regain consciousness from your death, you fumble you are weak and frail your feather is gone, and you stand as your muscles and bones reform Infront of your eyes.

You must revive with a maximum of 1 hit points at most.

Master flame

starting 17th level, you are able to master flame giving you an array of spells that will aid your journey.

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