Base Class: Monk
Powerful, unshakeable, unwavering, immovable. These characteristics make up the ideals your tradition embodies, standing unfalteringly against those who would bring harm to innocents and the balance of the world.
Followers of the way of the mountain are well suited to holding out against many enemies for long periods of time. While they may not be as flashy or as powerful as others, you can assume the stalwart protector will defend you until their last breath.
Presence of a Mountain
3rd-level Way of The Mountain feature
Starting when you choose this tradition at 3rd level, your ki has started solidifying its form to become as solid as possible within your body, allowing you to become a much needed shield at any sign of danger.
You gain the following abilities:
Mountain's Endurance
Once per turn, when you take damage, you can reduce the damage you take by an amount equal to a roll on your martial arts die (no action required). You can spend ki points to roll more martial arts dice when using this feature, adding one die for each ki point spent in this way. After you use this feature, you regain a ki point.
If damage you would have taken was reduced to 0 on the same turn you used this feature, you regain an additional ki point.
You can spend a ki point to use this feature again during the same turn, however you do not regain ki points when using this feature more than once per turn.
Mountain's Protection
When an enemy creature hits an ally within 5 feet of you with an attack that only targets one creature, you can use your reaction to redirect that attack to yourself, taking the damage your ally would have. You have resistance to this damage.
Mountain's Longevity
When you use your flurry of blows feature, you gain temporary hit points equal to your monk level.
Stalwart Protector
3rd-level Way of The Mountain feature
Also at 3rd level, you gain the ability to somewhat protect those which need it. As a reaction, you can spend a ki point to add a roll of your martial arts die to an ability check or saving throw for one ally you can see within 60 feet. You can add this after the ally's roll, potentially changing the outcome.
Your initiative also increases by your Wisdom modifier, as you are always aware of the need to rush to protect your allies.
Fists of Stone
6th-level Way of The Mountain feature
Beginning at 6th level, your internal ki has become rock solid, adding heft to your blows and sturdiness in your defense.
At the start of your turn, you can spend two ki points (no action required) to give every unarmed strike you make gain +4 to your attack and damage rolls until the start of your next turn.
Further, whenever you use your Mountain's Endurance ability, you now roll two dice instead of one. Also, for every ki you spend to add more dice, you now add two dice instead of one.
Ability Score Improvement
6th-level Way of The Mountain feature
Also at level 6, your presence becomes overpowering. You gain an additional Ability Score Improvement, and can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
One With The Mountain
11th-level Way of The Mountain feature
Your serenity and harmony with the mountain's essence and your own ki has granted you several aspects of a mountain.
- You can no longer be forcefully moved by any creature, except by magical means, unless that creature's size is huge. You also have advantage on any saving throw or Dexterity (Acrobatics) and Strength (Athletics) ability check to avoid being restrained or knocked prone.
- You gain tremorsense out to a range of 30 feet. You also gain blindsight out to 15 feet for any creature within 5 feet of the ground.
- You count as one size larger when determining your carry, push, pull and lift weights.
Additionally, you can strengthen your connection to the mountain within your ki, letting you cast the investiture of stone spell once per long rest, with no concentration required. When cast in this way, you become resistant to all damage except psychic. You can also use the earthquake effect of the spell as part of the action you use to cast the spell. Wisdom is your spellcasting modifier. The spell ends after three turns, rather than the normal duration. You can cast the spell in this way again before taking a long rest, at a cost of 3 ki points.
Resting At The Mountaintop
17th-level Way of The Mountain feature
At 17th level, you have honed your endurance to the peak of the mountaintop, expanding the inner mountain of your ki to it's limit.
Once per short rest, as an action, you can expend between one and five ki points. For each ki point you spend in this way, you gain ten temporary hit points, up to a maximum of fifty. While you have any temporary hit points granted by this feature, you have resistance to all damage.
Your connection with mountains has grown so strong that you have taken on the aging properties of a mountain. For every 50 years that pass, you physically age by 1 year.
Previous Versions
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