Base Class: Paladin
The tenets of Reformation were written by defiant thinkers who were banished from the temple of Ordonis.
Burn defiant. It isn't for the few to tell the many what is true. You are to inspire faith, not servitude - encourage individual relationships with the divine.
The purpose of Men. The world is better than the way they say it is. Bring the lost together in brotherhood, to find strength in solidarity.
Like embers, remember. Many have done things that now shame them, believing it to be in the service of God. Forgive, but only if one's path forward embraces the new world.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Torchbind. You can use your Channel Divinity to invoke holy light to ensnare a foe. As an action, you can conjure searing bonds of light that reach for each fiend or undead that you can see or hear within 30 feet of you. The creature must succeed on a Wisdom saving throw or be restrained. While restrained by the bonds, the creature takes 1d8 radiant damage at the beginning of each turn. It repeats the saving throw at the end of each of its turns. On a success, it frees itself and the bonds vanish.
Guided Strike. You can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Reformation Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Warding
Beginning at 7th level, your faith grants you protection from magic. You and friendly creatures within 10 feet of you have resistance to damage from spells.
At 18th level, the range of this aura increases to 30 feet.
Ember in the Ashes
Starting at 15th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. When you use this ability, you can target one hostile creature with 3d6 fire damage.
Once you use this ability, you can't use it again until you finish a long rest.
Firefly
At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.
Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.
In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.
Once you use this feature, you can’t use it again until you finish a long rest.
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