Base Class: Sorcerer
Your soul is magical and filled to the brim with elemental powers. Where this comes from is a mystery. Maybe you've inherited it, maybe something else. But what you do know is that you have extrordanary prowess with a certain element
Elemental power
Flaming soul: Your soul is fiery and passionate. When you use a spell of 1st level or above with fire damage, you can add 1d4 damage. When you become level 5, you can add 3d4 instead , at level 12 you can add 5d4 instead. This ability can only be used once per short or long rest.
Frozen soul: Your soul is cold and unmoving. When you cast a spell of 1st level or above with cold damage, you can attempt to freeze the target. The target must make a DEX-save to try and beat your DC. If the target fails it will freeze and be unable to move for their next turn. They will be unable to use reactions and all attacks against the target have advantage. When you become level 5, you can attempt to freeze another (2 in total) creature within range of the spell and at level 12 you can attempt to freeze another (3 in total) creature within range of the spell. This ability can only be used once per short or long rest.
Electric soul: Your soul is full of energy. When you use a spell of 1st level or above with lightning damage, you can cast a cantrip as a extra action. When you become level 5, you can cast a 1st level spell or cantrip, and at level 12 you can cast a 2e level spell or below. This ability can only be used once per short or long rest.
Acidic soul: Your soul is Toxic and malicious. When you use a spell of 1st level or above with acid or poison damage, you can attempt to poison the target. The target must succeed a CON-save to try and beat your DC. If the target fails it will take take 1d4 poison (or acid) damage for the next three turns, unless it is healed by a spell, potion or ability. When you become level 5, you can attempt to poison for 2d4 for four turns and at level 12 you can attempt to poison for 3d4 for five turns. This ability can only be used once per
Holy soul: Your soul is honest and pure. When you use a spell of 1st level or above that heals or deals radiant damage, you can heal yourself, or another target within range of the spell, with 1d4+ your Sorcerer level. When you become level 5, you can use 1d8+ your Sorcerer level instead and at level 12 you can use 1d12+ your Sorcerer level instead. This ability can only be used once per short or long rest
Spiritual soul: Your soul is dreamy and bloated. You can use your bonus action to become a ghost. When you are a ghost, you can pass through objects, and only magical and psychic damage can hurt you. You stay in ghost form until It's you next turn. When you become level 5, you can also (as the same bonus action as turning into a ghost) attack a target within 10 to 60 feet of you with your ghostly powers, dealing 2d10 necrotic damage. When you become level 12, after you've returned back to normal, you gain temporary HP equal to your CON-mod + your Sorcerer level
Acidic soul
Your soul is Toxic and malicious. When you use a spell of 1st level or above with acid or poison damage, you can attempt to poison the target. The target must succeed a CON-save to try and beat your DC. If the target fails it will take take 1d4 poison (or acid) damage for the next three turns, unless it is healed by a spell, potion or ability. When you become level 5, you can attempt to poison for 2d4 for four turns and at level 12 you can attempt to poison for 3d4 for five turns. This ability can only be used once per short or long rest
Electric soul
Your soul is full of energy. When you use a spell of 1st level or above with lightning damage, you can cast a cantrip as a extra action. When you become level 5, you can cast a 1st level spell or cantrip, and at level 12 you can cast a 2e level spell or below. This ability can only be used once per short or long rest.
Flaming soul
Your soul is fiery and passionate. When you use a spell of 1st level or above with fire damage, you can add 1d4 fire damage. When you become level 5, you can add 3d4 instead , at level 12 you can add 5d4 instead. This ability can only be used once per short or long rest.
Frozen soul
Your soul is cold and unyielding. When you cast a spell of 1st level or above with cold damage, you can attempt to freeze the target. The target must make a DEX-save to try and beat your DC. If the target fails it will freeze and be unable to move for their next turn. They will be unable to use reactions and all attacks against the target have advantage. When you become level 5, you can attempt to freeze another (2 in total) creature within range of the spell and at level 12 you can attempt to freeze another (3 in total) creature within range of the spell. This ability can only be used once per short or long rest.
Holy soul
Your soul is honest and pure. When you use a spell of 1st level or above that heals or deals radiant damage, you can heal yourself, or another target within range of the spell, with 1d4+ your Sorcerer level. When you become level 5, you can use 1d8+ your Sorcerer level instead and at level 12 you can use 1d12+ your Sorcerer level instead. This ability can only be used once per short or long rest
Spiritual Soul
Your soul is dreamy and bloated. You can use your bonus action to become a ghost. When you are a ghost, you can pass through objects, and only magical and psychic damage can hurt you. You stay in ghost form until It's you next turn. When you become level 5, you can also (as the same bonus action as turning into a ghost) attack a target within 10 to 60 feet of you with your ghostly powers, dealing 2d10 necrotic damage. When you become level 12, after you've returned back to normal, you gain temporary HP equal to your CON-mod + your Sorcerer level. This ability can only be used once per short or long rest.
Soul placement
You have the ability to teleport up to 30 feet away as an action. At the moment you teleported a huge explosion in a globe of 10 feet around you happens at your new or old location, dealing 2d6 damage in the element of your soul. Flaming soul is fire, Frozen soul is cold, Electric soul is lightning, Acidic soul is either poison or acidic, Holy soul is radiant and Spiritual soul is necrotic. Holy soul also has the option to heal instead of doing damage and Spiritual has the option to turn into their ghost-form instead of doing damage
Become Avatar
You turn into the element of your soul (fire, cold, lightning, acid or poison, radiant and necrotic) as an action. Everyone in a 15 feet dome around you must make a DEX-save to beat your DC or take 2d8 damage of your element if they fail and half as much on a save. Your Avatar form has a duration of three turns. While in Avatar form, you can only be hit by magical and psychic damage. In those turns you can move around and try to get other targets inside your Area of effect. This can be used once per long rest.
If you have taken Spiritual soul, you can instead choose to create a Spectre. The Spectre is Copy version of you with half the amount of HP. It deals half your damage extra everytime you attack a target. If you die, the Spectre will take your place, allowing you not to die. The spectre lasts five hours or until you lose concentration. It also dissapears if all its HP is depleted.
Domination of Element
You have mastered your soul and the element within. This allows you to deal maximum damage with spells of the element of your soul (fire, cold, lightning, acid or poison, Radiant or Necrotic). Or If targets have to make a saving throw, you can automatically let them fail. This Ability can be used twice every long rest.
If you chose Holy soul, you can also use this ability to heal the maximum amount of HP a spell allows.
If you chose Spiritual soul, you can also use this ability to create another Spectre when you create one, allowing for a maximum of two.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/5/2023 7:04:39 PM
|
2
|
1
|
1
|
Coming Soon
|
Comments