Barbarian
Base Class: Barbarian

With a few tweaked options from Path of the Beast as well as a few inspirations from another system, this subclass was designed specifically for my character Dynast. Dynast was once a human that was mutated into a beetle hybrid creature that mutates further when he enters his 'Rage'. Specifically, he grows a scorpion tail. I never used the other Beast options so I cut them loose and focused heavily on the tail option, including upgrades as you level up in the subclass.

I did enjoy the options from the Beast level 6, so those are kept as-is, and further options are added at level 14 instead of the group buff that didn't fit thematically with the character.

Level 10 is also altered completely, inspired by an option from another system the character can now choose to transform into a dire form that enhances their size and abilities. This is mostly for flavor, but can give Barbarians some fun options both in and out of combat.

Enjoy the tweaked options if you wish but I really did design this for my character alone.

Scorpion Tail

When entering a rage you grow a Scorpion Tail that deals 1d8 plus Str piercing damage and has the Reach property. This weapon can benefit from any enhancements to your Unarmed Attacks. At level 6 this weapon becomes magical for overcoming damage resistance and you can attempt a Grapple check as a bonus action after a successful attack. At level 10, this weapon deals additional Acid damage equal to your proficiency bonus. On a Critical Hit the Acid damage is ongoing until the enemy passes a Constitution save. At level 14 the damage die is increased by1 step.

Unstable Mutation

During a short or long rest you can alter your form to better match the challenges ahead of you. This change lasts until you change it during another short or long rest.

 Choose one of the following.

  •  You gain a swimming speed equal to your walking speed, and you can breathe underwater.
  • You gain a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • When you jump, you can make a Strength (Athletics) check and extend your jump by a number of feet equal to the check’s total. You can make this special check only once per turn

Dire Form

When entering a rage you can choose to grow to Large size. Your reach increases by 5ft, the damage die of your unarmed attacks increases by 1 step, and Medium and smaller creatures can ride on you. Any non-magical attempts to force you to move have disadvantage.

Apotheosis

Whenever you use the Unstable Mutation feature during a short or long rest, you can choose two from that list, or only one and one from the following as well.

  • You gain a Fly speed equal to your walking speed.
  • Your carapace becomes thorny. When an enemy hits you with a melee attack or starts their turn grappling with you they take damage equal to your Constitution modifier. If the melee attack is unarmed, they take additional damage equal to half your AC.
  • As an Attack action you can make an attack against every enemy within your reach using your Scorpion Tail, however the damage die during this attack is reduced by 2 steps. You can only use this attack a number of times per day equal to your proficiency bonus.
Path Of Dynast Image

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