Monk
Base Class: Monk

Soaring against the blackened night sky, with wings of shimmering dusk, a monk rains sharpened quills over their enemy's. Monks of the Way of the Night Raven have found methods of becoming in tune with the night beyond just hiding in the shadows. Such monks shape their ki to alter their physical form in the dead of night as well as bring forth the night itself. Even in the light of day, these monk excel at blotting out the very sun.   

Eye's of the Raven

you gain darkvision for 25ft while are not in bright light. if you already have darkvision it is extended by 25ft while are not in bright light.

Wings of Night

Starting at 3rd level, you sprout a pair of shadowy wings gifting you flight. While you are conscious, you have a flying speed of 10ft in bright light, 20ft in dim light, and you move speed in darkness.

Additionally,  while in dim light or darkness, you can forgo any melee attacks to fire off two dusk quills from you wings. The dusk quills are considered a ranged weapon attack you are proficient with and a range of 60ft that deals piercing damage equal to 1d6+your wisdom modifier. 

Shroud of the Raven

At 6th level, you can spend 3 ki points to summon a swirling storm of dusk quills around yourself in a 15ft sphere for 1 minute. The area in the sphere is dim light unless in darkness in which case it is also darkness. Any creature who ends it's turn in the radius of the sphere takes 2d4 piercing damage and must roll a DC 10+plus your wisdom modifier or take an additional 1d4 piercing damage. 

The shroud is dispelled if the duration expires, you fall unconscious, or you are in the area of a magical light source. if you are to die without the shroud being dispelled, the remaining dusk quills shoot to the center of the sphere, dealing 4d6 piercing damage to any in their path.

Eruption of Dusk

At llth level you dusk quills grow in power. Your dusk quills count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage  Additionally, when you hit a creature with a dusk quill, you can spend 1 ki point as a bonus action to detonate it. The creature takes 3d4 piercing damage and any creatures within 5ft of the creature takes 1d4 piercing damage. if you take multiple dusk quill attacks, you can expend an additional ki point to detonate each up two additional quills.  

Dusk Sculpted Soul

Ar 17th level you become one with the night. While in total darkness you gain a +2 bonus to AC and while your in dim light you gain a +1 bonus to AC. Additionally, you wings are no longer bound by the shadows, your flying speed is always equal to your move speed.

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