Base Class: Rogue
A street brawler has spent a good portion, if not all, their life fighting. Whether it is for survival, for monetary gain, or just for the fun of it. They can be professional fighters, back alley fighters, pit fighters or anything of that sort, fighting is their way of life.
Alley Brawler
Starting at 3rd level, your fists move quickly and rapidly allowing to make precise and calculated attacks, this replaces your unarmed strikes damage with your Sneak Attack damage and you can treat your unarmed strikes as finesse weapons.
Every time you hit with your Unarmed Strike the dice quantity decreases till the end of turn, this decrease is equal to half of your currrent unarmed strike dice quantity rounded down, so with 4 dice it goes 4 - 2 - 1. Your unarmed strikes cannot go below 1 dice in quantity.
Limber Body
When you choose this archetype at 3rd level, you gain a passive AC as long as you are not wearing any armour that Unarmoured Defence is equal to a total of 10 + Dexterity Modifier+ Intelligence Modifier, additionally while you are Unarmoured you can use the Dodge action as part of your Cunning Action which when done you can choose to take an additional Unarmed Strike as part of Dodging however you can only take this Unarmed Strike an amount of times equal to your Intelligence Modifier per Long Rest.
When you choose this archetype at 3rd level, you gain a passive AC as long as you are not wearing any armour that Unarmoured Defence is equal to a total of 10 + Dexterity Modifier+ Intelligence Modifier.
Additionally while you are Unarmoured you can use the Dodge action or an Unarmed Strike as part of your Cunning Action which when done you can choose to take an additional Unarmed Strike as part of Dodging however you can only make those Unarmed Strikes an amount of times per long rest equal to your Intelligence Modifier.
Cunning Barrage
By 9th level, you've gathered such Dexterity and Flexibiliy in your fighting style that when you make an Unarmed Strike as part of a Cunning Action instead of making one Unarmed Strike you make two attacks.
Dirty Strikes
Starting at 13th level, you've begun to integrate more dirty tactics to your Unarmed Fighting making it so once per turn when you hit with an unarmed strike you can make it a Nut Tap which forces a Constitution Saving Throw(DC 8 + Intelligence Modifier + Proficiency) and on a failure that creature is made Stunned which lasts for 1d4 Rounds ending at the end of your turn. You can use this an amount of time per long rest equal to your Intelligence Modifier.
Despicable Shot
When you reach 17th level, whenever you hit with an Unarmed Strike you can choose to forgoe you use of your Cunning Action and force the creature you hit to make a Constitution Saving Throw(DC 8 + Intelligence Modifier + Proficiency) and on a failure the creature hit is made Paralysed and Prone thus lasts till the end of your next turn. You can only use this once per Short Rest.
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