Paladin
Base Class: Paladin

You uphold the tenants of justice, honor and law. Believing you are judge, jury and executioner, you uphold the law to a tee. 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Dragon's Wrath. You can use your Channel Divinity to channel your dragon's ferocity and smite down your foes. You may add 1d6 to your smite roll and change the radiant damage type to your dragon's damage type.

Induce Fear. You can use your Channel Divinity to Invoke your dragons strength. Your dragon will release a roar like no other and possibly frighten nearby foes with a strength check equal to 10+PB. (at level 7 add the drake's strength modifier 10+PB+STR, at level 15 add your charisma modifier 10+PB+STR+CHA)

A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can't willingly move closer to the source of its fear.

If the creature’s true form is concealed by an illusion, shapeshifting, or other effect, that form is revealed while it is frightened.

Drake Companion

3rd-Level Oath of Inheritance Feature

As an action, you can magically summon the drake that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you. Choose it's draconic essence between; Acid, fire, ice, lightning, poison.

The drake is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Drake Companion stat block, which uses your proficiency bonus (PB) in several places. You can determine the cosmetic characteristics of the drake, such as its color, its scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics.

In combat, the drake shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the drake can take any action of its choice, not just Dodge.

The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. Anything the drake was wearing or carrying is left behind when the drake vanishes.

Once you summon the drake, you can’t do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it.

DRAKE COMPANION

Armor Class 14 + PB (natural armor)

Hit Points 5 + five times your paladin level (the drake has a number of Hit Dice [d10s] equal to your paladin level)

Speed 40 ft.

STR
16 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
8 (−1)
WIS
14 (+2)
CHA
8 (−1)

Saving Throws Dex +1 plus PB, Wis +2 plus PB

Damage Immunities determined by the drake’s Draconic Essence trait

Senses darkvision 60 ft., passive Perception 12

Languages Draconic

Challenge — Proficiency Bonus (PB) equals your bonus

Draconic Essence. When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drake’s damage immunity and the damage of its Infused Strikes trait.

Actions

Bite. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 plus PB piercing damage.

Dragon's Breath. Breath weapon in a 15 ft cone. Any creatures inside make a DEX save equal to 10+PB

Reactions

Opportunity Attack.

 

Drake Companion (Acid)

Your drake's draconic essence is Acid.

Drake Companion (Cold)

Your drake's draconic essence is Cold.

Drake Companion (Fire)

Your drake's draconic essence is Fire.

Drake Companion (Lightning)

Your drake's draconic essence is Lightning.

Drake Companion (Poison)

Your drake's draconic essence is Poison.

Bond of Fang and Steel

7th-Level Oath of Inheritance Feature

The bond you share with your drake intensifies, protecting you and stoking the drake’s fury. When you summon your drake, it grows wings on its back and gains a flying speed equal to its walking speed.

In addition, while your drake is summoned, you and the drake gain the following benefits:

Drake Mount. The drake grows to Medium size. Reflecting your special bond, you can use the drake as a mount if your size is Medium or smaller. While you are riding your drake, it can’t use the flying speed of this feature.

Magic Fang. The drake’s Bite attack deals an extra 1d6 damage of the type chosen for the drake’s Draconic Essence.

Resistance. You gain resistance to the damage type chosen for the drake’s Draconic Essence.

Acid Resistance

You and allies within 10ft gain resistance to Acid

Cold resistance

You and allies within 10ft of you have resistance to Cold

Fire Resistance

You and allies within 10 ft. of you have resistance to fire

Lightning Resistance

You and allies within 10 ft of you gain resistance to lightning

Poison Resistance

You and your allies within 10 ft of you gain poison resistance

Perfect Bond

15th-Level Oath of Inheritance Feature

Your bond to your drake reaches the pinnacle of its power. While your drake is summoned, you and the drake gain the following benefits:

Empowered Bite. The drake’s Bite attack deals an extra 1d6 damage of the type chosen for its Draconic Essence (for a total of 2d6 extra damage).

Large Drake. The drake grows to Large size. When you ride your drake, it is no longer prohibited from using the flying speed of Bond of Fang and Scale.

Reflexive Resistance. When either you or the drake takes damage while you’re within 30 feet of each other, you can use your reaction to give yourself or the drake resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Champion of Inheritance

At 20th level, you can assume the form of an ancient force of nature, taking on an appearance similar to that of your dragon

Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:

  • At the start of each of your turns, you and your drake regain 10 hit points.
  • Whenever you use divine smite automatically add 2d6 to the smite roll and change the damage type to that of your draconic essence.
  • Enemy creatures within 10 feet of you have disadvantage on saving throws against your paladin spells and Channel Divinity options.

Once you use this feature, you can’t use it again until you finish a long rest.

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