Paladin
Base Class: Paladin

Oh the Concept of the Cringe has selected you as it's chosen. You'll serve as its champion for eternity after Death.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Cringe Blade. As an action, you can imbue one weapon that you are holding with cringe energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends. 

Shun the Non-believers. As an action, you present your cringe blade and utter the magic words "shun the non-believers" censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Cringe Spells

Aura of Cringe

The Concept of Cringe has rawr'd at you. Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Spirit of Ebony Dark'ness

An ancient spirit of Cringe possesses you. Beginning at 15th level, you are always under the effects of a protection from evil and good spell.

Sicko Mode

At 20th level, the paladin can, as an action, surround themself with an aura of cringe that lasts for 1 minute. The aura reduces any bright light or deep shadow in a 30-foot radius around the paladin. Whenever an enemy starts its turn in the aura, it makes a CHA saving throw equal to the paladin's spell save DC. On a failed save it takes 4d10 psychic damage and half as much on a successful save. Additionally, the paladin and creatures they choose in the aura are draped in bright light or deep shadow. Creatures that rely on sight have disadvantage on attack rolls against creatures draped in this shadow.

While the aura lasts, the paladin can use a bonus action on his or her turn to cause the shadows or light in the aura to attack one creature. The paladin makes a melee spell attack against the target. If the attack hits, the target takes psychic damage equal to 3d10 + the paladin’s Charisma modifier.

After activating the aura, the paladin can’t do so again until they finish a long rest.