Base Class: Monk
Monks of The Way of The Zodaik gain inspiration from the nature and philosophy of the Twelve Zodiak of the Eastern Skies.
Styles of the Fall Skies
Starting at 3rd level, when you use your Flurry of Blows you can select one of the following Martial Styles:
Tiger Claws - when hit with one of the strikes from Flurry of Blows the target must succeed a Constitution Saving Throw equal to your Ki Save DC or takes slashing damage equal to your Martial Arts Die.
Viper Fangs - when hit with one of the strikes from Flurry of Blows the target must succeed a Constitution Saving Throw equal to your Ki Save DC or becomes poisoned and takes poison damage equal to your Wisdom Modifier
Horse Willowing - After being hit with one of the strikes from Flurry of Blows the target must succeed a Strenght Saving Throw equal to your Ki Save DC or is being pushed back by 5 feet.
Defence of the Winter Skies
Starting at 6th level, you can bolser your defence using one of the Stances of the Winter Skies. When using the Patient Defence feature you can use one of the following options:
Oxen Guard - While under the effect of the Patient Defence Feature you gain resistance to Piercing, Bludgeoning and Slashing damage
Rats Swiftness - While under the effect of the Patient Defence Feature when an enemy misses you with a melee attack you can move up to half your movement
Pigs Robustness - If you where not hit by any Attack after being under the effect of the Patient Defence Feature you restore an amount of Hit Points equal to your Martial Arts die at the beggining of your round.
Footwork of the Spring Skies
Starting at 11th level, you’ve honed superior footwork and mobility techniques. When you use the Step of the Wind feature, you can one of the below options:
Monkey Jumpiness - After using the dash option of the Step of the Wind all enemies have disatvantage on oportunity attacks against you till the end of your turn.
Dogs Leap - After using the disengage option of the Step of the Wind feature you can make one Unarmed Strike as a part of this Bonus Action.
Goats Charge - After using the Step of The Wind feature your next Attack this turn deals additional damage equal to your Martial Arts die.
Infusion of the Summer Skies
Upon reaching 17th level, you’ve gained the enlightenment to infuse yourself with the power of the Zodiacs of the Summer Skies. You can spend 3 ki points you can Infuse yourself with power for a number of round equal to your Wisdom Modifier and gain one of the options below:
Hastiness of a Rabbit - When using the Attack Action you gain an additional Attack
Elusiveness of a Crane - After using an Attack you can move halfof your movement without causing an oportunity Attack.
Fierceness of a Dragon - your Attacks deal additional fire damage equal to Martial Arts die.
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