Base Class: Blood Hunter
Blood hunters who join this order take a vow of cleansing the world of all disease and destruction. Disease and plague ravage the world and these hunters have taken a vow to eliminate them. The original founders, the plague doctors, have undergone a variety of rituals to not only prevent, but treat these deadly afflictions. Tasked with cleansing the world of all that afflicts it, these hunters, now known as the Order of the Cleansing, have specialized in the medical field, both in healing and combat.
Blood Curse of Pathogens
Calling upon your knowledge, you use your supernatural ability to infect a creature with a disease. The creature must make a Constitution saving throw against your Hemocraft save DC. On a failure, it takes damage equal to your Hemocraft die.
Amplify. When you amplify this Blood Curse, the affected creature has disadvantage on attack rolls, ability checks, and saving throws for one minute.
Pain and Suffering
The ritual to keep you cleansed from disease has put put your body through torture for a short time, for the reward of higher resilience. You gain resistance to poison damage, and you have advantage on saving throws against poison and disease
Rite of Suffering
When you join this order at 7th level, you learn the Rite of Suffering as part of your Crimson Rite feature. When you activate the Rite of Suffering, the extra damage dealt by your rite is poison damage. Additionally, when you hit a creature with aweapon for which the Rite of Suffering is activated, it must succeed on a Constitution saving throw against your Hemocraft save DC, or be poisoned until the end of your next turn.
Surgical Strike
Your medical knowledge has increased the effectiveness of your strikes. When you reach 11th level and you hit a creature with an attack, you may add additional damage equal to your Hemocraft modifier.
Increased Resilience
When you reach 15th level, you become immune to poison and diseases.
Master of Medicine
When you reach 18th level, your Surgical Strike is increased to twice your Hemocraft modifier. Additionally, when you hit a creature with an attack, it must succeed on a Constitution saving throw or suffer additional damage equal to your Hemocraft die for one minute.
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Posted Oct 12, 2023The damage for the Blood Curse of Pathogens is necrotic.