Rogue
Base Class: Rogue

Curseblood rogues are a rare archetype, created when a skilled assassin if bonded to an otherworldly force. Whether a fiend or an eldritch entity, Curseblood rogues wield frightening natural weapons they can create and utilize in the blink of an eye. Capable of easily blending into a crowd or infiltrating a secure sanctum, Curseblood rogue are the bane of many a tyrant, and the fear of many others.

Natural Arsenal

Starting at 3rd level, you gain the ability to use your cursed blood to create weapons for yourself. As a bonus action, you may create a cursed-blood weapon for yourself somewhere on your body such as your hands or a tail, or disassemble an already existing weapon. Your cursed-blood weapon is a natural weapon that deals 1d4 slashing, piercing, or bludgeoning damage (your choice) and is considered to be a finesse natural weapon and an unarmed strike. The damage your cursed-blood weapons deal is increased to 1d6 at level 6, and 1d8 at level 9.

While your cursed-blood weapon is not active, you appear to be unarmed unless a creature is capable of detecting or learning of your abilities (such as them having seen you use your cursed-blood weapon before or being able to detect magic).

You may only have one cursed-blood weapon active at a time, meaning you must disassemble your old one before creating another. Additionally, these weapons are both attached to and fueled by you, meaning that if they are ever disconnected from your body they immediately dissolve and become unusable.

Faceless Shadow

When you choose this archetype at 3rd level, your cursed blood grants you the ability to reshape your form, allowing you to better disguise yourself. As an action you can reshape your form to any humanoid creature with the same general arrangement of limbs as your own. Clothing and equipment are not effected by this transformation.

Adapt and Survive

Starting at 9th level, your cursed-blood enhances your weapons, allowing you to better assassinate your enemies. Your Cursed-Blood weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Additionaly, your cursed-blood has given you the ability to adapt to your environment, allowing you greater options for pursuing your prey. After completing a long rest, choose from one of the following abilities listed below. You gain that ability until the end of your next long rest, where you may choose again.

  • You gain a swim speed equal to your walking speed and you can breathe underwater.
  • You gain a climb speed equal to your walking speed.
  • You gain a burrowing speed equal to half your walking speed and darkvision up to 30ft.
  • You gain resistance to one of the following damage types (your choice): Fire, Cold, Bludgeoning, Slashing, Piercing.
  • You gain the Amorphous Feature: You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You also have advantage on ability checks you make to initiate or escape a grapple.

Enhanced Adaptations

By 13th level, you're cursed-blood adaptations have grown even more powerful, giving you even more options to use against your enemies.

You may now choose a new adaption from your Adapt and Survive feature every short rest instead of every long rest, and you may have two adaptations active at the same time (you may choose both at the same time whenever you would change your current adaptations). Additionally, the following abilities are now added to your Adapt and Survive adaptations list.

  • You gain a flying speed equal to half your walking speed.
  • You gain natural camouflage, which gives you advantage on stealth checks.
  • You gain the ability to have two Cursed-Blood weapons active at the same time (both of which can be created using a single bonus action). You can also attack with a Cursed-Blood weapon as a bonus action if you attacked with a different Cursed-Blood weapon on the same turn.

Ultimate Predator

When you reach 17th level, your cursed blood has made you the ultimate killing machine, giving you the ability to hunt down any foe, anywhere. You can have up to three adaptations from your Adapt and Survive feature active at the same time.

In desperate times, your cursed blood will respond and forcefully change you to better your chances of survival. Once per long rest, you may use an action to change your currently active adaptations from your Adapt and Survive feature.

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