Rogue
Base Class: Rogue

Some rogues excel at the night, basking in the void. Some of these special individuals are given special powers. You are one of those individuals, marked by the void. If you prove yourself, you will be richly rewarded.

Note: I am new to 5e and this is very much in beta,so please comment with any balance changes/ cool ideas to add and I will try to make this as viable as possible. I want the balance and play style to be about like the assassin, but I want to give players more options. I will add small notes as to why I did what I did. 

Assassinate

Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.

Assassin's Blade

At level 9, you are gifted with a special Shortsword. It is classed as a magical weapon and is +1 to hit. This increases to +2 at Rogue level 9 and +3 at level 17.

You can use a bonus action to call the Assassin's Blade to your hands, as long as you have a free hand. If you are holding the blade, you gain +15 movement. 

During a long rest, you can spend your time performing a 1-hour long ritual with your assassins blade as well as another weapon on hand. After this ritual completes, your Assassin's Blade gains any of the magical effects or powers that the other weapon held. This ritual destroys the original weapon.

If you perform this ritual while the assassins blade has an effect from another magical weapon, you replace the other benefit with the new one.

Additionally, if the magical weapon has a bonus to its hit and damage modifiers, you use the higher of the two between that weapons and your assassins blade.

//This adds some sustainability in combat, so I am not completely useless after the first round or if I miss the surprise attack. According to Reddit, that is a real issue with the current balance of the assassin.

Void Step

By 13th level, you have been gifted with the ability to enter the void in order to travel quickly. As long as you are hidden, you can cast misty step as a bonus action as often as you like. You then have advantage on the first melee attack you make this turn.

//This is meant to help make getting the super powerful sneak attacks a bit easier, so I can kill monsters too, along with a bit of extra mobility to keep my character light on their feet, so they don't get destroyed by a gust of wind (literally or figuratively.)

Death Strike

Starting at 17th level, you become a master of instant death. When you attack and hit a creature that is surprised, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature.

Void mark

This mark signals to the world that you are chosen of the void. It burns with voidish energy and gives you strange abilities.

 

//The idea with this is to provide some minor downsides to help balance the class a bit more. Best case scenario it would be close enough balanced that these could be things that can be used as a bonus if used right, but mostly are kinda bad aka paralysis check every time you try to intimidate. This would be annoying (since a successful check means nothing), but fun because you could paralyze people with infomercials.

Previous Versions

Name Date Modified Views Adds Version Actions
6/5/2019 5:54:15 PM
19
2
1
Coming Soon
6/15/2019 1:18:30 PM
60
1
1.5
Coming Soon

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