Base Class: Wizard
WIP
Partial Spell Preparation
You learn how to store a spell so it can be cast later without needing to expend mana or materials in the middle of combat, and instead do this in advance.
Cast a spell and store it for later use, and can do this for upto 3 spells in bonus spell slots. They can be recast, without requiring a spell slot or material requirement but still must re complete the verbal and/or somatic component.
+1 level 0 spell slot (cantrip)
Mana Cycling
You learn a way to fuse spell slots into a higher level spell slot, allowing casting of a higher level spell if you only have low level spell slots available. But haven't discovered how to reverse the process without expending more mana than you would get from reducing it into smaller spell slots.
Transform spell slots into a higher level spell slot however it is reduced by 1 from the cost of simply doing this. (Burn a 1 1st level and 2 3rd level, -1 due to base cost and regain a 6th level spell slot) Cannot be used to gain spell slots unavailable to your current level.
Burn a stored spell to regain the used spell slot, however you cannot use this bonus slot until after a short rest. Burning a bonus spell slot requires a bonus action to perform.
Cast 1 extra Cantrip using a bonus action regardless of casting time, once per short rest
Empowered Spell
You can now cast a spell from afar after focusing on them and if used within the standard range the additional boost of magic used to achieve this is not expended over the distance and instead causes increased damage.
Cast a ranged spell at double the range after spending 1 turn focusing on a target to hit. If a ranged spell is cast at a target within normal range after spending 1 turn focusing on a target to gain advantage to hit and disadvantage for a dexterity saving throw. Burn a spell slot to deal bonus damage if the spell is damaging (=spell attack mod+1d10 per spell slot level above 1 used, in force damage).
+1 level 0 spell slot (Cantrip), +1 bonus spell slot.
Multicasting.
When casting a spell you can cast another spell using a bonus action, but can only cast at most two spells that turn, but you must also burn a bonus spell slot to use a second un semi prepared spell, using this ability. However you can still use cantrips.
If casting a cantrip you can use a bonus spell slot to not expend the burned bonus spell slot.
Gain 1 locked bonus spell slot that cannot be burned and can only use ritual or cantrip spells.
Desperate Spell
Use hit points equal and +1 to the spell slots level and regain a spell slot of equal level to the given hit points +1, or 5 hitpoints to instantly recover a used bonus spell slot, which can have a new spell stored. Usable once per long rest.
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