Sorcerer
Base Class: Sorcerer

The first recorded Spellknight was Alifan the Warden, who set the tone for the training required of all future Spellknight hopefuls. Many were called on for the training, but few were chosen, as the Order had three tenets it followed to the exclusion of all else.

  • First Tenet: Magic is neither good, nor evil. How you choose to use your gift is up to you.
  • Second Tenet: Protect the Innocent, for we *are* their Power.
  • Third Tenet: Fight with Honor, for on the Battlefield, that is all you have.

Many had a hard time placing the world's needs over their own, but the few that did count themselves amongst a sacred fraternity, tasked with guarding the world's most dangerous Magical Artifacts from falling into the wrong hands.

 

Arcane Advantage

Starting at 1st level, you have received enough training for your ingrained instinct to aid you in battle. As a Bonus Action, you can give yourself advantage on one saving throw, ability check, or attack roll. This ability can be used once per Long Rest.

Tools of War

Your training has progressed to the point that you now have the ability to cast while wearing Medium Armor and wield most Martial and Simple Weapons. You may also use a Melee weapon as a spellcasting Focus.

Arcane Aegis

Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal Force damage to the attacker. The damage equals your sorcerer level. The attacker must also make a Strength saving throw against your sorcerer spell save DC. On a failed save, the attacker is pushed in a straight line up to 20 feet away from you.

Avatar of Battle Magic

At 18th level, you gain immunity to Non-Magical Melee Damage. You cast Damaging Spells as if they were one level Higher than the Spell Slot used.

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