Base Class: Fighter
The Guerilla Warrior focuses on stealth and ambush to take on foes who outmatch them in every other way.
Ambush Warrior
You gain proficiency in Stealth, Survival, and Nature skills.
When you land a hit on a foe who has not yet taken a turn in combat, add 1d4 to the damage. This damage increases to 1d6 at level 10, and 1d8 at level 18
You can hide as a bonus action.
If you do not already have darkvision, you gain 30 feet of darkvision.
Urchin
Starting at 7th level, you can add half your proficiency bonus, rounded down, to any Dexterity skill check you make that doesn’t already use your proficiency bonus (including initiative).
Hit and Run
your movement speed increases by 5ft, and you gain a climbing and swimming speed equal to your movement speed.
Ambush Warrior (improved)
Your abilities in stealth, nature, and survival are unrivaled. When you make a check for these skills, add your proficiency bonus twice.
Master of War
Until a creature has attempted to damage you in some way during an encounter, you have advantage on all attack rolls made against them.
Previous Versions
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10/12/2023 6:48:37 PM
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Coming Soon
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