Base Class: Fighter
Those who survive the perilus initiation into the order are granted audience before the Dragon Lords who rule the Draconis Dominus. In fervent honor, these worthy champions bow and receive the title of 'Wyrm Knight' and are bestowed a name (derived from the players chosen Draconic Aspect / Element) and a Wyrmheart Blessing which is infused into the Knight's soul granting them the ability to emulate the powers of Dragons. In the Case of Cassirahm Al-Valelord, his heritage and affinity are cloesly tied to Nebura and the Blue Dragons that inhabit it's skies.
Draconic Aspect
3rd-level Dragon Knight feature
When you take this archtype at 3rd-level, your Wyrmheart Blessing awakens granting you a Draconic Aspect. Your Draconic Aspect is determined by the region in which your character participated in the Ascension Ceremony. For example, characters from 'Nebura' are Blue Dragons. The colour of your Draconic Aspect determines your inherent element and the type of Wyrmheart Enhancements available to learn.
Additionally, you learn how to speak, read and write in Draconic and you gain proficiency Intelligence (History).
For the purposes of this version of the Sub-Class, only the Blue Dragon Knight Wyrmheart Enhancements will be available.
|
DRACONIC ASPECT |
ELEMENT |
|
Black |
Acid |
|
Blue |
Lightning |
|
Brass |
Fire |
|
Bronze |
Lightning |
|
Copper |
Acid |
|
Gold |
Fire |
|
Green |
Poison |
|
Red |
Fire |
|
Silver |
Cold |
|
Steel |
Acid |
|
White |
Cold |
Wyrmheart Awakening
3rd-level Dragon Knight feature
Upon awakening your Wyrmheart Blessing, you are able to enhance your abilities by emulating the natural power of a Dragon. You learn 2 Wyrmheart Enhancements of your choice, from among the enhancements described below, and each time you gain a level in this class, you can replace one enhancement you know with a different one from this feature. When you reach certain levels in this class, you can invoke additional Wyrmheart Enhancements, as shown in the enhancements known table.
Enhancements Awakened
|
FIGHTER LEVEL |
NUMBER OF ENHANCEMENTS |
|
3 |
2 |
|
7 |
3 |
|
10 |
4 |
|
15 |
5 |
|
18 |
6 |
The following Wyrmheart Enhancements are available to you when you learn an enhancement. If an enhancement has a level requirement, you must be at least that level in this class to learn the enhancement. If an enhancement requires a saving throw, your Wyrmheart Magic save DC equals 8 + your proficiency bous + your Constitution modifier.
Draconic Aura
Draconic Aura This Wyrmheart Enhancement evokes the mighty presence of the noble Dragon's who rule the sky, allowing you to assert an indominitable will over creatures with a booming voice. You have advantage on Wisdom (Animal Handling) checks and Charisma (Intimidation) checks.
In addition, you can invoke your Wyrmheart Blessing, granting you access to the Dragon Thunder spell.
Dragon Thunder
As a bonus action A line of thunderous force errupts out from your hand. The target creature must make a Constitution saving throw. On a failed save the target creature is forced back 20ft. On a successful save, there is no effect.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 20ft away from you by the spell's effect, and the spell emits a thunderous draconic roar audibile out to 300 ft.
Draconic Devistation
Albaraq Seiqa (18th-level or higher)
A dense concentration of mana violently crackles from the tip of your blade with a deep reverberating hum. Voilent arcs of blue and red electricity indiscriminately strike the ground around you which instantly char the ground, as you battle the containment of this dense concentration of mana. This mana is eventual drawn and concentrated on the tip of your blade which releases in a devestating output of energy. The blast is 30-foot square, and extends 200ft in a straight line.
Albaraq Seiqa requires 2 actions to cast, and can be disrupted if you lose concentration on the ability. You are unable to move during the ability charge up. Albaraq Seiqa can only be executed following the arc of a vertical chop or stabbing attack made with your weapon.
Each creature within the area of effect must make a Constitution saving throw. On a failed save, a creature takes 12d10 electrical damage and is blinded for 1 minute. On a successful save, it takes half as much damage and isn't blinded by this ability. Undead and oozes have disadvantage on this saving throw.
A creature blinded by this ability makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.
This ability dispels any darkness in its area that was created by a spell or ability.
Once you use Alberaq Seiqa, you cannot do so again until you finish a short or long rest.
Draconic Resilience (7th Level or Higher)
This Wyrmheart Enhancement bestows a resilience reminiscent of a Dragon. While this enhancement is awakened, you gain resistance to thunder and lightning damage.
In addition, you can invoke your enhancement as a bonus action, gaining resistance to bludgeoning, piercing, and slashing damage for 1 minute. Once you invoke this enhancement, you can’t do so again until you finish a short or long rest.
Draconic Sage (7th Level or Higher)
Using this Wyrmheart Enhancement, you can glimpse the future, like a Greatwyrm. While this enhancement is awakened, you have advantage on Intelligence (Arcana) checks, and you can’t be surprised as long as you aren’t incapacitated. While this enhancement is awakened your pupils become draconic.
In addition, you can invoke this enhancement as a bonus action to enter a prophetic state for 1 minute or until you’re incapacitated. Until the state ends, when you or another creature you can see within 60 feet of you makes an attack roll, a saving throw, or an ability check, you can use your reaction to cause the roll to have advantage or disadvantage. Once you invoke this enhancement, you can’t do so again until you finish a short or long rest.
Draconic Surge (7th Level or Higher)
This Wyrmheart Enhancement channels the blinding speed and ferocity at which a dragon tears through the sky. You gain an additional 10ft of movement speed while this enhancement is awakened.
In addition, you can invoke your enhancement, granting you access to the (Thunder Step) spell. Once you invoke this enhancement, you can’t do so again until you finish a short or long rest.
Lightning Aura (7th Level or Higher)
This Wyrmheart Enhancement steels your resolve with the strength and courage of a Dragon. While the Wyrmheart Enhancement in awakended you cannot be frightened.
You can invoke your enhancement, moulding your lightning aura into a three Lightning Lances. Once you invoke this enhancement, you can’t do so again until you finish a short or long rest.
Lightning Lance
As a bonus action can invoke your enhancement, moulding your lightning aura into a three Lightning Lances. You can hurl them at one target or several instantaneously.
You make a ranged attack for each lightning lance which is a D20 + Proficiency Bonus + Constitution Modifier. On a hit, the target takes 1d12 lightning damage. This ability has a range of 120ft. Once you invoke this enhancement, you can’t do so again until you finish a short or long rest.
Wyrmblade Infusion
You deal an additional 1D4 lightning damage with your weapon once per turn. This infusion can be toggled as a free action.
In addition, when you hit a creature with an attack using a weapon, you can invoke your Wyrmheart Blessing to electrify a creature: the target takes an extra 2d6 lightning damage, and it must succeed on a Strength saving throw or be restrained for 1 minute. While restrained by the intense lightning attack, the target takes 2d6 lightning damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, overcoming the restrainment on a success. Once you invoke this enhancement you can’t do so again until you finish a short or long rest.
Wyrmstrider's Agility
This Wyrmheart Enhancement emulates the grace and agility of a dragon. You do not require 10 ft of movement to make a Long or High jump. Additionally, you have 5ft of movement while in the air as if walking on solid ground and have advantage on Dexterity (Acrobatics) checks while this enhancement is awakened. If you end your turn while in mid-air and are not grounded you will fall.
In addition, when you or a creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to invoke your Wyrmheart Blessing and choose a different creature within 30 feet of you, other than the attacker. The chosen creature becomes the target of the attack, using the same roll. This magic can transfer the attack’s effects regardless of the attack’s range. Once you invoke this enhancement, you can’t do so again until you finish a short or long rest.
Dragon’s Might
3rd-level Dragon Knight feature
You have learned how to imbue yourself with the might of Dragons. As a bonus action, you magically gain the following benefits, which last for 1 minute:
- If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn’t change.
- You have advantage on Strength checks and Strength saving throws.
- Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d6 damage to a target on a hit.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Draconic Shield
7th-level Dragon Knight feature
You learn to invoke your Wyrmheart Blessing to protect your allies. When another creature you can see within 60 feet of you is hit by an attack roll, you can use your reaction to force the attacker to reroll the d20 and use the new roll.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Noble Stature
10th-level Dragon Knight feature
Your Wyrmheart blessing undergoes an evolution permanently altering you. When you gain this feature, roll 3d4. You grow a number of inches in height equal to the roll.
Moreover, the extra damage you deal with your Giant’s Might feature increases to 1d8.
Draconic Rage
15th-level Dragon Knight feature
You can invoke each Wyrmheart Enhancement you know from your Wyrmheart Awakening feature twice, rather than once, and you regain all expended uses when you finish a short or long rest.
Dominus
18th-level Dragon Knight feature
You learn how to amplify your Wyrmheart Blessing to levels attained by few Dragon Knights before you. As a result, the extra damage you deal with the Dragon’s Might feature increases to 1d10. Moreover, when you use that feature, your size can increase to Huge, and while you are that size, your reach increases by 5 feet.
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