Barbarian
Base Class: Barbarian

Your mind has evolved to remain calm, and your rage manifests itself into a psychic form. Harnessing this power, you gain the ability to cast spells and turn your attacks into mental forces or strikes. Your mental fortitude is increased, and as your power grows you gain greater capabilities, that are unable to be restrained by your physical form.

Spellcasting

Your awakening allows you to harness the dormant powers in your body and soul. You can learn two Cantrips of your choice from the Sorcerer spell list, as well as an additional one at 10th level. You can know 3 spells at 3rd level, 4 at 4th level, 5 at 7th, 6 at 8th, 7 at 10th, 8 at 11th, 9 at 13th, 10 at 14th, 11 at 16th, 12 at 19th, and 13 at 20. At 3rd level you are given two 1st level spell slots, and you gain 1 at 4th and at 7th level. You gain two 2nd level spell slots at 7th level, and you gain another at 10th level. You gain two 3rd level spell slots at 13th level and another at 16th level. You gain one 4th level spell slot at 19th level. Your Intelligence score is your Spellcasting ability for these spells.

Ferocity in Mind, Calmness in Form

At 3rd level, when you rage your mental abilities are enhanced. When you rage you gain the following benefits: You can still cast and concentrate on spells, and you can use Intelligence in place of Dexterity or Strength for attacks or damage rolls, skill checks, and saving throws, as well as any other features that use those two scores. You gain advantage on all Wisdom and Intelligence saving throws, you can make all damage you deal psychic damage, and all melee weapon attacks gain 5 feet of range. At 10th level, all spell attacks you make cannot be resisted, and if the enemy would be immune, they instead are treated as if they were resisted.

A Storm Within the Eye, Wrath Hidden in Joy

You gain the ability to channel your rage into your spells and use it to empower them. While you are raging, you can treat each use of your rage as a spell slot equal to one third your barbarian level, rounded down. At 20th level you can use this feature up to 8 times a short rest.

Tenacity in Laxness, Strength in Stillness

You can treat all weapon attacks you make as spell attacks, with melee weapon attacks becoming melee spell attacks, and ranged weapon attacks becoming ranged spell attacks. They use your spell attack and damage modifier, but still benefit from features that benefit weapon attacks.

Perfection in Soul, Ascension in Self

Your mind has gone beyond your body, and you are able to manipulate it to your will. A number of times per short rest equal to half your proficiency bonus, rounded down, you can consume your HP to add half the amount of HP you consumed to an attack roll, ability check, or saving throw. You can consume up to 10 HP points at a time, and you can only do this once per roll.

Previous Versions

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