Base Class: Warlock
You have stuck a bargain with an entity with a fascination for the mortal concept of luck. Granting you power through a mysterious set of cards gifted to you by your patron.
Unlock like most magic users, your abilities come to you through the drawing of powerful arcane cards, luck is both your greatest ally and your worst enemy.
Deal of the Fates
You use your Deck to fuel your magical abilities, burning through cards as you unleash your power. You draw from the deck your patron has gifted you to cast your spells. The cards are your arcane focus.
This subclass requires the use of a standard deck of 52 playing cards
Starting at 1st level you do not need to spend spell slots to cast your spells. Instead, by spending a spell slot you may draw cards from your deck equal to your CHA modifier plus half your proficiency bonus (rounded up).
The cards you have drawn remain at your disposal until they are used or until your next short/long rest.
Also, you cast your known spells using cards to fuel your magic as listed below
Spell Level Cost
Cantrips Any card
Spells Jacks, Queens, Kings
Additionally, any spells you are able to cast at will or as a ritual do not require you to use cards to cast them.
Once a card is used it is discarded until your next short/long rest.
Card Invigoration
You perform a short ritual, beseeching your patron to replenish your deck and restore its power.
During a short or long rest you may roll a D6 and add used cards of your choice back into your deck up to the number rolled.
Ace In The Hole
You have mastered the arcane nature of your deck, working on special tricks of your own. Using your aces to your advantage.
Starting at 6th level, As a reaction you may discard one Ace from your deck to roll 1D4 and either add or subtract the result from an ability check made by a target you can see within 60ft. After you use this ability your deck is shuffled.
Improved Card Invigoration
You have proved your worthiness to your patron, and in turn they have improved your ability to renew your deck.
Starting at 10th level when you roll for Card Invigoration you may add your CHA modifier to the result.
Every Trick In The Book
When your luck runs out you have one last trick to try and sway fate in your favour.
Starting at 14th level provided you have less than 4 cards in your hand, you may discard a number of cards from the top of your deck equal to your current highest spell level to cast one of your known spells at the highest level you currently know.
You may use this ability once per short rest.
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