Paladin
Base Class: Paladin

The oath of knowledge sets a paladin on a path of exploration, puzzles, riddles and ancient sites. Your goal is to discover and share knowledge by any means. Paladins who dedicate themselves to this oath often find themselves in libraries, ancient ruins, temples and other treasure sites of interest. Whilst highly curious, these paladins do not recklessly endanger themselves, and often strategise a clear path for them to follow. Illuminating the way.

 

Tenets of Knowledge

-Discover Knowledge:

Through exploration of the world and yourself, discover knowledge lost across the world and across time

-Share Knowledge:

Share whatever knowledge you can. Knowledge is power, and power is safety 

-Protect Knowledge:

Make sure no knowledge gets lost yet again. Write down whatever you can. and do not withhold knowledge from the world, unless absolutely necessary.

-Honesty:

Lies are tools of ignorance, you will not use them.

Channel Divinity

You can use the following channel divinity features.

The Candelabra:

You can use your channel divinity to conjure three magical candles that float within 30ft around you as a bonus action. Any creature can grab a candle in one of their hands, but cannot snuff or stow it. While holding a candle, the creature can add your charisma modifier to attack rolls, it cannot stealth or become invisible and any spell or spell-like ability that targets can be used on a creature holding a candle no matter the range of the spell. Whenever a creature with a candle hits an attack, all creatures with a candle gain temporary hitpoints equal to your charisma modifier.

Service Without Shame:

You can use your channel divinity to inspire an ally. As an action, you can select an ally. For 1 round, that ally has advantage on all attack rolls, and if they hit an attack, it deals bonus radiant damage equal to your paladin level.

Aura of Insight

Beginning at 7th level, the need to discover knowledge surges through you creating an inspirational aura. You and friendly creatures within 10ft can add your charisma modifier to any skill check to attain knowledge (Martial, Arcana, Insight, History ,Etc.

Expanded Spell List

You gain access to the following spells:

3rd: Comprehend Languages, Faerie Fire

5th: See Invisibility, Zone of Truth

9th: Daylight, Sending

13th: Dimension Door, Arcane Eye

17th: Legend Lore, Flame Strike

Luminescence

Starting at 15th level, you become resistant to radiant damage. 

Additionally, when an ally takes damage from an attack, you can use your reaction to split the damage between all creatures holding a candle, which is taken as radiant damage instead. 

You can use this feature an amount of times equal to your charisma modifier

Champion of the Mind

At 20th lvl, you can enter a state of awakened consciousness, becoming more alert and insightful. As an action,you can enter this state for 1 minute, you gain the following benefits:

-You become immune to radiant damage.

-Whenever you make a skillcheck to attain knowledge on your turn, you can do so twice instead of once.

-If you succeed on a knowledge check your divine smite's damage increases by 1d8 whilst you're in this state.

-Whenever you use ‘’The Candelabra’’, 5 candles can be conjured, instead of 3

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