Paladin
Base Class: Paladin

In a world lost to war and division, Wanderers roam the wastes in search for others to help rebuild. These fearless guardians are seen as saviors by the good, and destroyers by the wicked.

Tenets of the Wanderer

Courage. The world is frightening, but so are you. Take heart.

Protection. Save those who need your help, as you too were once saved.

Compassion. Survivors should know they have nothing more to fear.

Brutality. Those who seek to harm the innocent do not deserve to live.

Aura of Defense

At level 7, you and all allies within 10 feet of you suffer no additional damage from critical hits.

At level 18, this range extends to 30 feet.

Wanderer's Finesse

At level 15, when you are hit with an attack, you can choose to have it miss or hit another target instead. If you choose for it to hit another target, force the attacker to roll another attack against the new target. Whether the new attack hits or misses, proceed as normal. This ability is usable once per long rest.

Final Bastion

At level 20, as an action, you can make a last stand for survival. Every time you take the attack action, you can make an additional weapon attack as a bonus action, and you gain resistance to both necrotic and radiant damage. Additionally, your movement speed increases by 10 feet and your reach for opportunity attacks is extended to 10 feet total. This effect lasts for 1 minute, and can only be used once per long rest.

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