Base Class: Monk
Monks who follow the way of fury are warrior monks - also referred to as Baoli, they are religious soldiers who protect large monasteries. Unlike shamans, Baoli are more militant than holy and receive very little religious instruction. Instead, they are trained in the art of fighting. Brutal, reckless, and fueled by a bloody Ki frenzy, Baoli are feared throughout the land. Much like samurai, Baoli serve a master whom they obey without question.
Ki Frenzy
Starting when you choose this tradition at 3rd level, you gain the ability to focus your Ki power into a frenzy of berserk energy, provided that you aren’t wearing armor or using a shield. It empowers you with supernatural combat skills. If you are able to cast spells, you can’t cast them or concentrate on them while in Ki frenzy. You can spend 2 Ki and use a bonus action to enter your Ki frenzy, which lasts for 1 minute. It ends early if you are incapacitated, if you don armor or a shield, or if you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your Ki frenzy as a bonus action.
While your Ki frenzy is active, you gain the following benefits:
• Your walking speed increases by 10 feet.
• You have advantage on Dexterity checks and Dexterity saving throws.
• All physical damage you take, both magical and nonmagical, is reduced by an amount equal to your Wisdom modifier.
• You have advantage on melee attack rolls using Dexterity, but attack rolls against you also have advantage.
You can use this feature twice. You regain all expended uses of it when you finish a long rest.
Haste
Starting at 6th level, you can use your action to spend 4 Ki points to cast the haste spell on yourself, without needing material components.
Brutality
Beginning at 11th level, when you roll a 1 on a martial arts die, you can reroll the die and must use the new roll, even if the new roll is a 1.
Furious Blows
Beginning at 17th level, while you are in your Ki frenzy, you deal 2 additional damage with every successful melee attack.
Ki Frenzy
Starting when you choose this tradition at 3rd level, you gain the ability to
focus your Ki power into a frenzy of berserk energy, provided that you aren’t wearing armor or using a shield. It empowers you with supernatural
combat skills.
If you are able to cast spells, you can’t cast them or concentrate on them
while in Ki frenzy.
You can spend 2 Ki and use a bonus action to enter your Ki frenzy,
which lasts for 1 minute. It ends early if you are incapacitated, if you don
armor or a shield, or if you haven’t attacked a hostile creature since your
last turn or taken damage since then. You can also end your Ki frenzy as a
bonus action.
While your Ki frenzy is active, you gain the following benefits:
• Your walking speed increases by 10 feet.
• You have advantage on Dexterity checks and Dexterity saving
throws.
• All physical damage you take, both magical and nonmagical, is
reduced by an amount equal to your Wisdom modifier.
• You have advantage on melee attack rolls using Dexterity, but
attack rolls against you also have advantage.
You can use this feature twice. You regain all expended uses of it when
you finish a long rest.
Haste
Starting at 6th level, you can use your action to spend 4 Ki points to cast the haste spell on yourself, without needing material components.
Brutality
Beginning at 11th level, when you roll a 1 on a martial arts die, you can reroll the die and must use the new roll, even if the new roll is a 1.
Furious Blows
Beginning at 17th level, while you are in your Ki frenzy, you deal 2 additional damage with every successful melee attack.
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