Bard
Base Class: Bard

Bards of the College of Dance are fearless performers who entertain and enchant their audiences with endearing, seductive, or technically impressive choreography, while using the same skill set to strike unexpectedly at their enemies.

Defiant Dance

At 3rd level, intense training has caused you to have obtained full control over your body movements.
While not wearing armour, you're AC = 10 + DEX + CHA.

In addition, your weapon(s) can be used as as a spellcasting focus

 

Star Dancer

When you join the College of Dance at 3rd level, you gain proficiency in Acrobatics and Performance. If you already have proficiency in either or both of these skills, you gain expertise in it or them. 

 

Acrobatics Expertise

If you already have proficiency in Acrobatics, gain expertise instead.

 

Acrobatics Proficiency

You gain proficiency in Acrobatics.

 

Performance Expertise

If you already have proficiency in Performance, gain expertise instead.

 

Performance Profeciency

You gain proficiency in Performance.

Whirlwind Waltz

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

Whenever you are hit with an Attack, you may use one of your reaction to perform a spinning parry halving the damage dealt to you. At 6th level, along with the halved damage,  you can expend a use of your bardic inspiration die to either take an attack of opportunity against the target that hit you (adding the number rolled on the die to hit) OR increase your AC by the number rolled on the die until your next turn.

Additionally, you gain your choice of the two-weapon fighting style, great weapon fighting style, or dueling fighting style.
 

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Two-Weapon Fighting

When two-weapon fighting, you can add your ability modifier to the damage of the second attack.

 

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Flawless Duet

Beginning at the 14th level, as a bonus action, you can choose one willing creature that you can see to be your dance partner. For the next minute, you lead your partner in a flawless duet. For the duration, your dance partner can add your Charisma modifier to their damage rolls, and once per flawless duet, when they are hit they can choose to use a Whirlwind Waltz as their reaction to half the damage taken. A dance partner uses the level 3 version of Whirlwind Waltz. While a duet is active, you can choose to change your dance partner. Doing so will end your duet with the previous creature and expend a usage.

You can use this feature a number of times equal to 1 + your Charisma mod per long rest

Previous Versions

Name Date Modified Views Adds Version Actions
10/17/2023 5:20:48 PM
26
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes