Base Class: Wizard
The school of resizing focuses on the manipulation of the size of objects and creatures. Resizing is a powerful tool that if used creatively can be wielded to do massive effects.
Transmutation Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy an Transmutation spell into your spellbook is halved.
Small friend
Beginning at 2nd level, you gain access to the find familiar spell if you do not already have it. Also when you cast the find familiar spell you get access to unique additional familiars. Your unique familiars are tiny versions of very monstrous creatures that you have altered. Your unique familiars are:
Mini Tyrannosaurus Rex- Use velociraptor stats. Gains frightening roar ability: Any creature (action to use) within 30 ft of the Mini Tyrannosaurus Rex must make a DC 14 wisdom saving throw or be frightened of it for a round.
Mini Tarrasque- Use badger stats. Gains reflective carapace ability (see tarrasque stats).
Mini kraken- use octopus stats. Gains true sight out to 5 feet and gains siege monster ability.
Giant moth- Use bat stats. Gains advantage on stealth checks.
Giant fly stats- Use owl stats. Gains annoying buzz ability- As an action target one creature within 5 ft of the fly must make a dc 14 charisma saving throw or have disadvantage on attack rolls to the end on their next turn.
Weapon adjusting
Starting at 6th level, as a reaction you can adjust the size of a weapon as it attacks. You can use this to defend yourself or aid your allies attack. If you use this ability to defend yourself you reduce the size of yourself giving you plus 4 to AC until the start of your next turn. if you use this ability to enlarge a allies weapon your allies get an extra 1d10 damage on their weapon attack.
Empowered Enlarge
As an action you can enlarge yourself or an ally within 10 feet. This acts as the Enlarge/Reduce person spell except for these changes. You can use this ability twice per long rest.
- Your size increases to huge
- Your AC decreases by 1
- You gain your wizard level of temporary HP
- You gain an extra 1d12 damage on weapon attacks
- This spell does not require concentration
Infinitely small
Starting at 14th level, you can shrink yourself so small even the most deadly attacks will miss. As a reaction when you are hit by an attack you can cause yourself to become the size of an atom. The attack (even if its a critical hit) automatically misses. But you must do a percentage roll if you get a 10 or below you never stop shrinking causing you to die in a irreversible way.
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