Base Class: Monk
While all monks seek unity with the cosmos as something to be desired, monks of the Way of the Void seek unity through annihilation. The nihilistic students of the Tradition use their mystical power to accelerate the natural processes of cosmic decay. All will eventually become one in the inescapable Void. Within their monasteries, they meditate on the impermanence of all things, seeking enlightenment in the embrace of the eternal cosmic entropy.
Entropic Touch
3rd-level Way of the Void feature
You can channel the entropic power of the Void to destroy. As an action, you spend 2 ki points and touch a Tiny non-magical object and instantly reduce it to a pile of fine dust.
At certain monk levels, you can use this feature to destroy non-magical objects of greater size: at 6th level (Medium), at 10th level (Large), and finally at 17th level (Huge).
Void Strike
3rd-level Way of the Void feature
When you hit a target with an unarmed strike, you can spend 1 ki point to deal additional force damage to the target equal to a roll of your martial arts die. If it is concentrating, it has disadvantage on its saving throw to maintain concentration.
Upon reaching 11th level in this class, you can use this feature once per turn without expending a ki point.
Vorpal Step
6th-level Way of the Void feature
When you use Step of the Wind, you can channel the Void to temporarily discorporate. Until the end of your turn, you can move through non-magical objects and creatures as if they were difficult terrain. If you end your turn inside an object or creature, you are shunted to the nearest unoccupied space and take 1d10 force damage for every 5 feet you are forced to move.
Dispelling Touch
10th-level Way of the Void feature
You can channel the power of the Void to disrupt spells. You can spend 3 ki points to cast counterspell or dispel magic at 3rd-level, using Wisdom as your spellcasting modifier.
Master of Entropy
17th-level Way of the Void feature
As an action, you can touch a creature and force it to make a Constitution saving throw against your Ki save DC. On a failed save, it suffers the effects of the disintegrate spell as if it had been cast at 6th-level.
Once you use this feature you must complete a long rest before you can use it again. If you have no uses remaining, you can spend 6 ki points to use this feature again.







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