Base Class: Druid
Circle spells
Having pursued the teaching of treants, druids following this path are attuned to the usage of nature in their spellcasting, granting access to spells when certain levels are reached in this class.
Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the Druid Spell List, the spell is nonetheless a druid spell for you.
Path of the plant
Starting at level 2 your connection with the forest has transformed your understanding of druidism. Your wildshape now becomes plantshape, gaining an extra use at level 6 and another at level 10 per day but it can now only be used to transform into plant creatures of a challenge rating equal to half your druid level rounded down.
For consistency, plantshape acts in the same way as wildshape for the class.
Friend of the forest
At 3rd level you learn and have the spell prepared, talk with plants. It can be used freely once per long rest but you may use a charge of plantshape to cast the spell again.
Wrath of the forest
Starting at 6th level, your attacks in plant form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Fertilizer
Starting at 10th level, you can use a bonus action to turn a corpse into fertilizer, providing nutrients and a plant based creature for 3d10 + your wisdom modifier. This can be used to a number of times equal to your proficiency modifier and all uses are regain upon a long rest.
Natural slumber
Starting at 14th level you have learned to harness the powers of plants. All plant forms gain false appearance or camouflage, whichever is more appropriate, if they do not already have them. While taking this action, the time limit of plant form remains indefinite and additionally this feature can be used to take short and long rests while in Plantshape
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