Warlock
Base Class: Warlock

Your patron is Lila Netherese, or known as Lady Umbra, a young and cheerful dark deity who rules over a domain of shadows in the Shadowfell. She grants you the power to conjure and manipulate shadow hands, which you can use to attack, defend, or perform various tasks.

 

Shadow Hand

At 1st level, you learn an exclusive cantrip Shadow Hand. It counts as a warlock cantrip for you, but it doesn’t count against your number of cantrips known.

Shadow Servant

At 1st level, you can use a bonus action to summon or dismiss a shadow hand within 30 feet of you. You can use this hand to manipulate object, open door, pick locks, or perform other simple task. The hand has an AC of 10 + your CHA modifier, and hit point equal to WARLOCK LEVEL + your CHA modifier. If the hand is destroyed or dismissed, you can summon it again after a short or long rest.

Shadow Grasp

At 6th level, when you hit a creature with your shadow hand cantrip, you can choose to deal an extra 1d6 necrotic damage and attempt to grab them in place. The target must make a Strenght check against your spellcasting modifier or its movement get reduced to 0 until the end of its next turn. This features has a charge based on your CHA modifier and will recharge 1d4 per short rest and full recharge on long rest.

Master of Darkness

At 10th level, you gain resistance to necrotic damage and immunity to fear effects.

Additionally, you gain the ability to summon a pool of darkness filled with shadow hands centered around you as an action. The pool has a radius of 30 feet and covers every terrain within its area. If used inside a room, the pool covers even the wall and ceiling. The pool lasts for 1 minute or until you dismiss it as a bonus action. You can use this feature once per long rest.

The effect of this terrain varies for each creature that steps inside it:

- If the creature is hostile toward you, it must halve its movement as dozens of shadow hands try to grab it. At the end of its turn, it must make a Strength saving throw against your warlock spell save DC or be restrained. A restrained creature can make a Strength saving throw at the start of its turn to remove the restrained condition.

- If the creature is an ally of you, the shadow hands open up the path for it and turn the terrain into normal terrain. It can move freely and without hindrance.

- If you are inside the pool, you gain the following benefits:
- You gain extra AC equal to your Charisma modifier.
- Your shadow hand cantrip gains extra 30 feet of upward reach and deals additional 2d10 necrotic damage.
- You gain extra 30 feet of movement and flight as the hands hover you around the pool. You can use Darkness Pool once per day.

Shadow Crush

At 14th level, you can use your action to unleash the full power of your shadow hand. You create a huge hand of darkness that grasps up to five creatures within 120 feet of you that you can see. Each creature must make a Strength saving throw against your warlock spell save DC or be restrained by the hand. The hand deals 4d10 necrotic damage to each creature at the start of each of your turns. As an action, you can crush one creature in the hand, dealing an additional 4d10 necrotic damage and forcing it to make a Constitution saving throw against your warlock spell save DC or die.
You can use this feature once per long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
10/19/2023 12:56:03 AM
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