Base Class: Paladin
Black Priors believe perfection can only be met through pain, since life is pain and at death we reach perfection in the plane our soul departs to. Priors understand that the flesh and soul of innoncience is frail and untested. Only through temperance of both the body, mind, and spirit can one obtain true peace. Most Priors start on this path because of a great wrong they caused along the begining path of being a Paladin, possibly in thier life before. Or one could have fallen from thier oath and in turned viewed lifetime expiation as the only way. Whatever the reason, a Black Prior understands repentance and will cause those who have also faltered to repent.
PENANCE- Black Priors must self flagellate every other week, at least once. (Discuss with your DM if this impacts your character's hit points)
INTOLERANCE- If something stands against a black prior's code, it must be put down.
ZEALOTOUS- You understand that pain is the only path to perfection. You will also make sure others know this too.
MALEVOLENCE- Mercy is something to be expected from the gods. You have none for unrepentant ones.
Channel Divinity
Boon From Suffrage:
You can cast this channel divinity as an action. You may roll d6s up to your charisma modifier but can choose to do less. Any allies within 30ft gain half the total amount while you take the full total in damage. These Temporary Hit points are lost after a hour.
Sindon Cadit:
You can cast this channel divinity as a bonus action. You may reduce your AC by 10 (at maximum) and can do so to your enemies. The enemies must be within 30 ft, and you can choose a number of enemies up to your charisma modifier. This effect lasts a minute.
Bulwark Stance
You activate your aura as a bonus action. When you enter this stance you add your proficiency modifier and charisma modifier to your AC and your movement becomes zero until the start your next turn. You also gain the half cover bonus. Any ally within 10ft also gains this benefit. At level 18, the range for the bonus becomes 30ft. Any expended uses are recovered after a short rest.
You can activate this aura a number of times equal to your proficiency modifier plus your charisma modifier.
While in your Bulwark stance, you can counter any enemy that doesn't strike true.
When an enemy miss a melee attack against you, you may choose to flip them. They must make a DC strength saving throw or be knocked prone. The DC for this equals 10 + Proficiency modifier + Strength modifier. Regardless of success or failure, you can then use your reaction to make an attack against them.
Oath Spells
You gain oath spells at the paladin levels listed. (This list is copied from the Oath of Conquest spell list.)
Tace cor tuum
As a bonus action, You cut your hand and offer it, bloody palm up, towards your enemy. Choose an amount of d8s with the maximum being your charisma modifier. Take that much damage. The enemy you choose is now marked with an oath. Whenever you strike with a melee attack, deal an additional d8 radiant or necrotic damage to the marked enemy, the amount of dice equalling what you rolled for your initial self damage. This effect lasts for 1 minute or until used on a different target.
You can use this feature a number of times equal to you strength + constitution modifiers. Expended uses are recovered on a short rest.
Mala ultro adsun
You become the embodiment of atonement and repentance. It's time for the enemies to give penance.
As an action, you activate this ability.
You gain an additional reaction.
You now also add your strength modifier to your AC while in the bulwark stance. Allies gain this bonus as well.
Your charisma modifier is added to your attack roles and damage bonuses.
You gain resistance to radiant and necrotic damage if you do not have it already, as well as a damage type of your choice.
These effects disappear after 1 minute. You can only use this ability once per long rest.
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