Base Class: Rogue
Some people fight for a living, others fight to make this world a better place, but a gladiator fights to entertain a crowd. Whether they are fighting against a dangerous creature or other gladiators, their goal is to always produce an entertaining performance for the crowd in the arena. A gladiator fights by capitalising on their opponent’s mistake and gaining the upper hand in combat. They are dexterous, and always moving with unpredictable evasive maneuvers; always ready to avoid an attack. Gladiators do not mearly slay their opponents, they execute them in a beautiful display of violence for any that may be watching.
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency with the trident, net and shield. In addition, the trident becomes a finesse weapon for you
Born Performer
When you choose this archetype at 3rd level, you gain proficiency in the Acrobatics and Performance skills if you don’t already have them. Your proficiency bonus is doubled for any ability check you make that uses the Performance skill.
Counterattack
Starting at 3rd level, you can capitalize on your opponents failed attacks. When a creature misses a melee weapon attack against you, you can use your reaction to attempt to knock them prone. They must pass a Strength Saving throw, or be knocked prone, their turn then ends as all their momentum has been used against them.
The saving throw DC is calculated as follows: 8 + your proficiency bonus + your Dexterity modifier.
Master duelist
As a gladiator, you have mastered one on one combat, when you choose this subclass as third level, You gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.
Preemptive Counter
when in combat, you have learned to predict when an enemy will attack, and can strike first. At 9th level, when you take the Dodge action on your turn, you can immediately make one weapon attack against a creature that you can see
Elegant Execution
At 13th level, you have become a master performer, executing people in the most magnificent display of violence, inspiring those around. When you reduce a hostile creature to 0 HP, you may choose a number of allies who can see or hear you within 30ft, equal to your Performance modifier (minimum 1) to receive 25 temporary HP, and gain advantage on their next attack roll.
Glorious Demise
At 17th level, When you are reduced to 0 hit points by an attacker you can see, even if you would be killed outright, you can use your reaction to move up to your speed toward the attacker and make one melee weapon attack against it, as long as the movement brings it within your reach. You make this attack with advantage. If the attack hits, the creature takes an extra 5d10 force damage and an extra 5d10 damage of the weapon’s type. You then fall unconscious and begin making death saving throws as normal, or you die if the damage you took would have killed you outright. Once you use this feature, you can’t use it again until you finish a long rest.
Weighted Nets
Some Gladiators favor the shield, others favor the net, for these gladiators, the net is much more deadly than other adventurers using them, At 4th level, creatures caught in your net have disadvantage in Strength checks to escape it and need to reach an 18 DC in order to escape it. Your nets AC also increases to 18. In addition, your net's (HP) increases to 25, and when it reaches zero, it is not destroyed, but the enemy is still freed
Previous Versions
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