Paladin
Base Class: Paladin

The Oath of the Doomguard believes that the multiverse is slowly falling apart, and it's their place to bring in the inevitable destruction. 

Tenets of the Doomguard

The tenets of the Oath of the Doomguard are often based on the inevitable state that everything will one day end.

Destruction. The understanding that for something to be created, something will also need to be destroyed.

Inevitability. Knowing that nothing is truly eternal.

Decay. Is a natural process of time.

Creation. From the destruction of one thing often brings the creation of another.

Oath Spells

You gain oath spells at the paladin levels listed.

PALADIN LEVEL OATH OF the Doomguard SPELLS

3rd

Inflict Wounds, Earth Tremor

5th

Heat Metal, Shatter

9th

Dispel Magic, Erupting Earth

13th

Blight, Phantasmal Killer

17th

Immolation, Cloudkill

 

Channel Divinity

You gain the following two Channel Divinity options.

  • Entropic Strike. You can use your Channel Divinity to add your Charisma modifier to your attack roll and deal additional damage equal to your proficiency modifier, the total damage you deal with from this ignores any resistances the target has.
  • Destructive Urge. You can use your Channel Divinity to gain advantage on strength based checks or attack rolls involved to damage structures and objects, double any damage done this way.

Aura of Doom

At 7th level, you emanate an aura that strikes your enemies with a feeling of defeat. At the start of your turn, choose one creature within 10 feet of you to make a Constitution Saving throw against 1d8 necrotic damage on a failed save, or half as much on a successful one. If you don't have the incapacitated condition, you can suppress or resume this aura at the start of your turn (no action required).

When you reach 18th level in this class, the damage increases to 2d8 necrotic damage.

Perfection of Body or Soul

At 15th level, you learn to either strengthen your body against the forces of decay or improve your soul to better arm yourself for battle. Gain +1 Constitution and +1 Charisma, +2 Constitution, or +2 Charisma and this bonus can exceed your maximum score for the ability scores selected by the same amount.

+1 Constitution and +1 Charisma

Gain +1 Constitution and +1 Charisma

+2 Charisma

Gain +2 Charisma

+2 Constitution

Gain +2 Constitution

Unmaking Magic

At 20th level, once per long rest, you can cast Dispel Magic as a 5th level spell and Disintegrate doubling your proficiency bonus for your spellcasting ability check or Spell Save DC.

You can cast [spell[Dispel Magic[/spell] as a 5th level spell this way without spending a spell slot.

Previous Versions

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