Monk
Base Class: Monk

The life of a monk is often dedicated to pursuing bodily perfection and eschewing gratification. Monks of the Way of the Selfless Soul, unlike the monks of other traditions, choose to extend their perfection beyond themselves. They are devoted to helping others, using their ki to restore life and protect the injured. Knowing that their abilities have been of use to others is their reward.

Healing Hands

Starting when you choose this tradition at 3rd level, you can manipulate your ki to heal the injured. Whenever you make an unarmed strike against a living creature, you may spend one ki point to heal said creature or change your damage type to radiant.

Selfless Encumbrance

At 3rd level, your dedication to your allies allows you to take on their burdens. Once per long rest as an action, you may transfer the remaining duration of a living creature's disease or status condition to yourself. You have advantage on saving throws against it.

3rd Level Conditions: Blindness, Deafness, Fright, or Poison.

11th Level Conditions: Exhaustion, Paralysis, Petrification, Stunning.

Entwined Spirits

At 6th level, you learn to mix your ki with the ki of others. When you finish a long or short rest, you may choose a creature within 100 feet of you with which you may entwine your spirit until you use this ability again. Whenever you use a monk class feature to restore hit points to an entwined creature, said creature gains temporary hit points equal to your wisdom modifier. While you are within 100 feet of an entwined creature, you may communicate with them telepathically. You also gain the benefits of any special senses, INT/WIS/CHA saving throw proficiencies, and languages which the creature possesses.

Tranquility

Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a sanctuary spell that lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus.

Wholeness Of Party

At 17th level, you finally gain the ability to heal yourself in addition to your close companions. When you finish a short or long rest, you may choose an amount of creatures equal to your wisdom modifier so long as they are within 100 feet of yourself. Once before your next short or long rest, you may spend three ki points to regain hit points equal to twice your monk level. All chosen creatures regain half this amount of HP.

Righteous Palm

At 17th level, you gain the ability to imbue radiant energy in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to transfer this imperceptible energy, which lasts for a number of days equal to your monk level. The energy is harmless unless you use your action to concentrate it in their heart and cause it to implode. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points if evil, or 1 hit point if good or neutral. If it succeeds, it takes 5d10 radiant damage.

You can have only one creature under the effect of this feature at a time. You can choose to extract the energy harmlessly without using an action.

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