Base Class: Rogue
You are a serpent. A terrifying being whose sole purpose is to eliminate a target and move to the next one. You have trained with several poisons, paralysis, and potions. You know how to maneuver in different ways to get where you want and take care of business. Meeting with a Serpent is probably the last thing you will see.
Serpent Body
Your eyes are glazed and you strengthen your body. You gain or extend Darkvision out to 60 feet.You gain a climbing speed of 15 to your movement and proficiency in Intimidation if you don't already have it.
Flash Your Fangs
As a bonus action you flash your weapons and slither up to half your movement speed. You make two weapon strikes on your enemy and attempt to slam them down, the target can make a grappling check against your own or they are knocked prone. You may do this as many times as your proficiency bonus per short rest.
Snakeskin
You gain the ability to blend in with the environment. If you are in any form of shadow, dim light, or darkness you have advantage on hiding or blending in with the world. You may also choose a favored terrain and advantage when trying to hide in that terrain. You may also now use your Dexterity when making grappling checks.
Desert
You gain advantage on hiding when in this type of terrain.
Forest
You gain advantage on hiding when in this type of terrain.
Mountain
You gain advantage on hiding when in this type of terrain.
Tundra
You gain advantage on hiding when in this type of terrain.
Urban
You gain advantage on hiding when in this type of terrain.
Constrict and Crush
You may use this ability as many times as your Dex modifier. You wrap some part of your body around your enemy's throat. They must be large or smaller and require breath to live. You grapple your enemy and begin to cause asphyxiation, the target takes 1D10 bludgeoning damage + DEX mod at the beginning of it’s turn and your turn. The target can contest the grapple on their turn (DC: 15 + DEX mod) and if freed cannot move until its next turn as it breathes heavily and falls prone.
Serpent's Bite
When you deal sneak attack damage you may choose to strike a vital point. The creature is stunned until the next turn and poisoned from the strike for up to 1 minute. The creature must make a CON save which is 18. You can do this once per short rest.
Previous Versions
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7/1/2022 3:10:19 AM
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10/20/2023 3:16:42 AM
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