Rogue
Base Class: Rogue

One doesn't always spend their time in dark corners waiting to lash out at others. Some individuals specialize and focus their abilities on skills and spells to give them an edge in the world vs magic and monsters. Jack of all trades and specialists in none, the Dilettante has the ability to rise above their station due to their set of unique skills and spells.

Spellcasting

When you reach 3rd level, you gain the ability to cast a minimum amount of spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

Cantrips

You learn three cantrips of your choice from any class spell list. You learn another cantrip of your choice at 7th level and 13th level.

Spells

You learn three spells of first level from any class' spell list. You can cast these spells once a day. You gain additional spells at increasing spell levels at levels 7, 13 and 19 each of which you can cast once a day. They can be from any school of magic.

You also gain access to a spell book in which you can cast spells tagged as a ritual as long as you have the spellbook on hand. You must select a specific class for your ritual spells.

If you come across a spell in written form, such as a magical spell scroll or a wizard's spell book, you might be able to add it to your ritual book. The spell must be on the class you chose for rituals, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents the material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.

Spellcasting Ability

Intelligence is your spellcasting ability for your spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

Spell attack modifier = your proficiency bonus + your Intelligence modifier

 
 

Specialization

As a dilettante you can choose a certain set of features that you wish to focus on.  

  • Magical Focus - If you focus on magic you gain two more cantrips available from the Dilettante spell list.
  • Skills Glorious Skills - Select three additional skills or tools
  • Melee Specialist - Add +2 to your melee attacks.
  • Ranged Attack Specialist - Add +2 to your ranged attacks.
Magic Focus

With a specialization in magic you gain two additional cantrips

Melee Specialist

 When making a melee attack, you gain a +2 bonus to attack rolls.

Ranged Attack Specialist

Add +2 to ranged weapon attacks.

Skills Glorious Skills

Choose any three skills or tool proficiencies

Further Focus...

As your progress in your focus you gain additional skills or spell abilities.

For a magical focus you can choose two additional spells that you have access to and do not count against spells already known. For skills you can choose to can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus. Finally if you choose to focus on your attacking skills you can now attack twice in the same round.

Extra Attack

Gain an extra attack.

Skill Adept

Add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

Spells

Select two spells from any spell list to add to your spell list. These do not count against your known spells.

Adept in many ways

At this level you may choose to

  • Arcane Strike - Attack with your weapon as a bonus action whenever you cast a cantrip
  • Extra Damage - Add your proficiency bonus to your melee attack damage
  • Expertise - Gain Expertise on two skills or tool proficiencies.
Add Proficiency Bonus to Melee Attack Damage

Add Proficiency Bonus to Melee Attack Damage

Arcane Strike

When you use your action to cast a cantrip, you can make one weapon attack as a bonus action.

Expertise

Gain Expertise on two chosen skills or tools

Master of Some

When you reach 17th level you may choose from one of the following:

  • Skill Advantage - When you roll for a skill you are proficient in you may roll with advantage. You can use this feature a number of times equal to your intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.
  • Additional Spells - You may gain two additional spells from any class list.
  • Counterattack -When you use your uncanny dodge on a melee attack you may preform a counterattack as part of your reaction.
Additional Spells

Gain access to two spells from any spell list that you are able to cast.

Counterattack

When you use your uncanny dodge on a melee attack you may preform a counterattack as part of your reaction.

Skill Advantage

Gain advantage on skill checks that  you are proficient with. You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
10/20/2023 2:42:16 PM
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