Base Class: Druid
Druidic Sacrifice requires a druid who is attuned well with nature. This druid sees and feels nature like no one else in the party. They are able to pull life from the nature around them and bestow it upon those they deem worthy. This ability comes with a cost. The druid is attuned with nature and the harming of nature instantly saddens them. They only use this ability in times of great need and deeply regret the harm to nature they have caused. These druids learn from the healing power of nature and are able to gain access to additional cleric healing spells. Similarly, they are able to heal the land around them by taking hit points from themselves and restoring it to animals and nature around them when they are not engaged in combat. They give back to the land just as much as the land gives back to them. They are true symbols of love and hope in the world, and they gain full trust in the eyes of the Nature God.
Bonus Cantrip
At second level you gain a bonus cantrip
Druidic Sacrifice
At second level you reach attunement with your druidic sacrifice. You are able to call upon nature and by touching a worthy being you are able to restore hit points. For every 2 hp you give a 5 foot cube withers away. This requires a full action to do and pains you greatly however the God of nature trusts you will only heal those who are truly worthy.
Natural Attunement Spells
At 3rd, 5th, 7th, and 9th level you gain spells based on your attunement with nature. These spells are always prepared and do not count against the number of spells you can have prepared and can be cast using your druidic focus.
Level 3 - Misty Step, Spider Climb
Level 5 - Plant Growth, Slow
Level 7 - Greater Invisibility, freedom of Movement
Level 9 - Commune with nature, Wall of Stone
Natures Path
At 6th level you are able to traverse through even the most difficult terrain without being hindered.
In addition you have advantage on saving throws against any natural restraints or against plants that are magically created or manipulated to impede movement, such as those created by the entangle spell.
Natures Ward
When you reach 10th level, you can’t be charmed or frightened by elementals or fey, and you are immune to poison and disease.
Empathy of the Beast
At 8th level you have fully attuned with Nature and the God of nature has trusted you with more than just plant life. You are now able to reduce an animal, beast, or creature that is not aggressive towards you by half their hp and restore it to those you have deemed worthy. You may do this twice per long rest.
Natures Sanctuary
When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you. When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours.
The creature is aware of this effect before it makes its attack against you.
Previous Versions
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10/20/2023 10:59:02 PM
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Coming Soon
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