Base Class: Wizard
An ancient mage locked in a tower, pondering forgotten lore. A studious young apprentice, wasting away with nose buried in the tomes of their master. These are the images brought to mind by many when they hear tell of a wizard. But there are those who break away from these preconceptions, Myotomancers understand that their body is what houses their mind, and through strengthening it may achieve feats beyond that of their physically weaker peers. Channeling magic through their body, delivering devastating blows with their bare hands, throwing themselves into the fray to decimate their foes. This is the path that the Myotomancer walks.
Arcane Myofibril
At level 2, intense training of your own body alongside your mystical arts has infused your muscles with magic, granting you several benefits.
- When you take this arcane tradition your hit point maximum increases by 2, and increases by 1 each time you gain a level in this class.
- When you aren’t wearing armor, your AC equals 13 + your Strength modifier.
- Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit.
Pugilistic Casting
At level 2, whenever you make a spell attack roll for a wizard spell you have cast, you may make an unarmed strike as part of the spell attack. When you hit with an unarmed strike this way, your spell attack automatically hits, but your unarmed strike only deals damage equal to your Strength modifier. At 6th level you may roll damage for your unarmed strike as normal when you hit with this feature.
Fascia Mystica
At 6th level, strands of your woven magic suffuse throughout your body, granting further benefits as you imbue yourself with magic.
Whenever you cast a spell that targets yourself, you gain temporary hit points equal to 4 times the level of spell slot expended. While you have these temporary hit points the damage for your unarmed attacks increases to 2d6 and they deal an force damage instead of their normal damage type.
Strength of Mind, Knowledge of Body
At 10th level, your training has resulted in an unparalleled connection between your body and mind. Whenever you gain a bonus to all Strength Ability Checks equal to your Intelligence modifier, and a bonus to all Intelligence Ability Checks equal to your Strength Modifier.
In addition your unarmed strikes are now natural weapons, and count as magical for the purpose of overcoming damage resistance and immunity.
Physical Embodiment of Perfection
You have learned to channel your bodily magic to reach the pinnacle of performance. At 14th level you add Tenser's Transformation to your spell book if it is not there already. When you cast this spell, you gain an additional 24 hit points, and these temporary hit points count towards your Fascia Mystica feature.
Previous Versions
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