Base Class: Fighter
Though most consider the Astral Planes to be a shapeless, empty plane of existence, the truth is that there are many vast kingdoms and warriors that travel the empty space. Having grown and lived their lives in the vast realm of nothingness, an ancient order of knights have mastered transportation skills, allowing them to visit various different realms with ease.
Warp
As a bonus action, you can teleport up to 60 feet away from your location. You can do this a number equal to your proficiency bonus and this recharges on a short rest.
At 18th level, this feature increases to 120 feet and the amount of uses increases by a number equal to your dexterity modifier.
Quick Step
Starting at 7th level, you can use your reaction and spend a warp charge to warp away and avoid an attack that would have otherwise hit you. Choose one of the following effects:
- Teleport away from an melee or ranged attack, causing it to miss you.
- Automatically succeed on a dexterity saving throw.
You may use this ability once per short rest. At 18th level, you gain additional uses equal to your dexterity modifier.
Recall Ally
At 10th level, you use your Warp or Quick Step feature on an ally. As a bonus action, you can spend a Warp Charge to warp a willing ally within 30 feet of you and transport them the same distance as your Warp.
Additionally, you may spend your reaction to use your Quick Step feature on a willing ally within 30 feet of you.
Gateway
Starting at 15th level, you may use your action to open a gateway between two locations. Select a solid surface that you are able to see within 300 feet. A portal then appears in front of you which leads to the location that you chose before. The portal acts both ways and creatures can use the portal to get to or from that location. The portal lasts one minute, and you may use your action to close it early.
You may use this ability once per long rest.
Warpmaster
At 18th level, you become a master of warping, allows you to easily bend and shape your location at will. You gain the following benefits:
- Your Warp distance increases to 120 feet
- Your uses of your Warp and Quick Step feature increases by a number equal to your dexterity modifier.
- You regain one Warp and Quick Step charge at the beginning of each combat.
Comments