Rogue
Base Class: Rogue

Use rifles and pistols to their greatest advantage. Build silencers and strike from the shadows. Hide in plain sight using camouflage and pick off your enemies from across the battlefield.

Silent marksman.

you gain proficiently with firearms and tinker tools. Able to create silencers to add to pistols and rifles.

Silencers have 5 points and lose 1 with every shot, and 2 on a misfire.

silencers cost 15 gp to make.

You can attach a silencers to a gun with an action or with cunning action.

Stay on target.

You use your action to train in on your target. On your next turn you may add sneak attack to the target, even if the creature is aware of you, or there is no ally within 5 feet.

Camouflage

You can spend 1 hour creating a portable disguise that hides you from site. Using a disguise you gain advantage on stealth checks. The disguise must be custom made for the area, a forest disguise will not hide you on roof top. While in the disguise attacks will not reveal your position if you are using a silencer. Enemies must make a perception check to try and find you.

Your silencers are now more durable and can now take 10 shots before they break.

Head shot.

When you make a critical hit with a firearm add an extra damage die, target is stunned until the end of your next turn.

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